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DM's Request: How to run politics?
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<blockquote data-quote="Drawmack" data-source="post: 527214" data-attributes="member: 4981"><p>I play heavy politics. Here are some really cool things you can do with this scenario.</p><p></p><p>1) the easiest if you have enough money is get Freeport: City of Adventure. They are looking for a new see lord right now and that could be one of your PCs.</p><p></p><p>2) This is the harder route but could prove more fun and rewarding as well.</p><p></p><p>First you have to define a political ladder in the society you're playing in. Basing it on the dark ages it might look something like Peasant, Military (Militia), Knight, Fief Lord, Noble, King.</p><p></p><p>You have to have them work their way up this ladder. Them being fighter types helps. Maybe a Fief Lord wants the snake men taken care of as well, so he approaches the PCs and tells them that if they can defeat the snake cult he will give them rule over his militia. Once they have that control the Fief lord starts having them raid against other local Fief Lords, in the long run they find out he is the leader of an upheavale to overthrow the King. Now is the politics do they continue raiding for him in the hopes that he will make king and give them all their own fief's or do they alert the current king hoping for nighthood, or do they play both sides of the fence hedging their bets to move up the ladder no matter who wins. Then in the outcome does the winner trust them after their trechery has been outed? This could go anywhere.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 527214, member: 4981"] I play heavy politics. Here are some really cool things you can do with this scenario. 1) the easiest if you have enough money is get Freeport: City of Adventure. They are looking for a new see lord right now and that could be one of your PCs. 2) This is the harder route but could prove more fun and rewarding as well. First you have to define a political ladder in the society you're playing in. Basing it on the dark ages it might look something like Peasant, Military (Militia), Knight, Fief Lord, Noble, King. You have to have them work their way up this ladder. Them being fighter types helps. Maybe a Fief Lord wants the snake men taken care of as well, so he approaches the PCs and tells them that if they can defeat the snake cult he will give them rule over his militia. Once they have that control the Fief lord starts having them raid against other local Fief Lords, in the long run they find out he is the leader of an upheavale to overthrow the King. Now is the politics do they continue raiding for him in the hopes that he will make king and give them all their own fief's or do they alert the current king hoping for nighthood, or do they play both sides of the fence hedging their bets to move up the ladder no matter who wins. Then in the outcome does the winner trust them after their trechery has been outed? This could go anywhere. [/QUOTE]
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DM's Request: How to run politics?
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