Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM's Request: How to run politics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bret" data-source="post: 529126" data-attributes="member: 713"><p>Some more suggestions on how to bring politics into the game:</p><p></p><p>Put a money trail in. Make it so that they can follow some links back to whom is manipulating things without making it obvioius. Things like EVIL Corp getting an exclusive trading agreement. When you look into it, you get a list of names of whom supported the trade agreement. When you start investigating, you narrow the list of names down.</p><p></p><p>Make sure that there are people who are politically untouchable. If the players murder a senator, they should expect to have to run from the law after that. The way that civilized people do things is to collect evidence and present it to law enforcement.</p><p></p><p>If you want vigilante justice, just make sure that they group is one that is dangerous to approach or block. Something where the players can't hope to take out the whole group at once.</p><p></p><p>Keep goals in mind. People should have agendas that they are following. Sometimes they have to compromise, but still they will try and achieve the tasks that they feel are important. Keeping those goals in mind for both an organization and the top people within the organization will help keep it real.</p><p></p><p>Read fiction that includes this type of thing. Try to think of ways it can apply to your own game. Even something like Harry Potter includes a level of politics in it. It really shouldn't be difficult to start adding power blocks that the characters are just now becoming aware of.</p></blockquote><p></p>
[QUOTE="bret, post: 529126, member: 713"] Some more suggestions on how to bring politics into the game: Put a money trail in. Make it so that they can follow some links back to whom is manipulating things without making it obvioius. Things like EVIL Corp getting an exclusive trading agreement. When you look into it, you get a list of names of whom supported the trade agreement. When you start investigating, you narrow the list of names down. Make sure that there are people who are politically untouchable. If the players murder a senator, they should expect to have to run from the law after that. The way that civilized people do things is to collect evidence and present it to law enforcement. If you want vigilante justice, just make sure that they group is one that is dangerous to approach or block. Something where the players can't hope to take out the whole group at once. Keep goals in mind. People should have agendas that they are following. Sometimes they have to compromise, but still they will try and achieve the tasks that they feel are important. Keeping those goals in mind for both an organization and the top people within the organization will help keep it real. Read fiction that includes this type of thing. Try to think of ways it can apply to your own game. Even something like Harry Potter includes a level of politics in it. It really shouldn't be difficult to start adding power blocks that the characters are just now becoming aware of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's Request: How to run politics?
Top