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DMs: Share your strategies/tricks for making 3.5 more manageable
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<blockquote data-quote="Grymar" data-source="post: 4908622" data-attributes="member: 41371"><p>Do not over-stat out any creature, only figure out what you'll need. While the stat-block for an 11th level BBEG wizard will be a full page or more, his half-orc guards that the party cuts their way through will be very simple:</p><p></p><p>Half-Orc Fighter 2</p><p>AC xx, touch xx, ff xx</p><p>HP xx</p><p>Saves Fxx Rxx Wxx</p><p>Melee +x (1dx+x)</p><p>Ranged +x (1dx+x)</p><p>Spot, Listen</p><p>Important feats (cleave, power attack, etc)</p><p></p><p>Once you do this a few times, you can qhip out low level npcs in 30 seconds. </p><p></p><p>Then, even with the big wizard, is he really going to have time go cast all of his spells? Pre-add buffs (mage armor, etc) on to his stat-block, then don't bother to pick out cantrips, or meaningless 1st level/2nd level spells. In the very rare circumstance that you'll wish he would have known <em>web</em>, guess what? He now does.</p><p></p><p>The two things that are most difficult to adjudicate in the flow of combat are (IMO) turning and grappling. If nothing else, you may want to houserule in the Pathfinder changes to those two troublesome areas.</p></blockquote><p></p>
[QUOTE="Grymar, post: 4908622, member: 41371"] Do not over-stat out any creature, only figure out what you'll need. While the stat-block for an 11th level BBEG wizard will be a full page or more, his half-orc guards that the party cuts their way through will be very simple: Half-Orc Fighter 2 AC xx, touch xx, ff xx HP xx Saves Fxx Rxx Wxx Melee +x (1dx+x) Ranged +x (1dx+x) Spot, Listen Important feats (cleave, power attack, etc) Once you do this a few times, you can qhip out low level npcs in 30 seconds. Then, even with the big wizard, is he really going to have time go cast all of his spells? Pre-add buffs (mage armor, etc) on to his stat-block, then don't bother to pick out cantrips, or meaningless 1st level/2nd level spells. In the very rare circumstance that you'll wish he would have known [I]web[/I], guess what? He now does. The two things that are most difficult to adjudicate in the flow of combat are (IMO) turning and grappling. If nothing else, you may want to houserule in the Pathfinder changes to those two troublesome areas. [/QUOTE]
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