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DMs: Share your strategies/tricks for making 3.5 more manageable
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<blockquote data-quote="Oryan77" data-source="post: 4908626" data-attributes="member: 18701"><p>I've collected resources whenever I needed or found something I thought I'd need to help run the game smoother. </p><p></p><p>People talk about it taking too long to make NPCs? Well, a lot of great people here on ENworld took the time to go through every WotC 3e book and made an index of all the written up NPCs. So now when I need a cleric of 5th level, I just refer to the index, then look the stat block up in the book, and there I have it. Of course I don't always find the exact race & level of character that I'm looking for, but so far it's been pretty close. Overall, it has saved me lots of time from making my own NPC.</p><p></p><p>I have a quick reference rules sheet that I added to my DM screen (you can view it via the link in my sig). It covers most of the common rules and saves me time from looking it up in the book.</p><p></p><p>I have made my own 3.5 condition cards based on a style of power cards I liked that someone made for 4e. Now when a PC is paralyzed or stunned, I throw one of these cards to them so they know what their penalties are and it is right in front of their face every round. It's much faster than looking it up in the book and explaining it to them so they can write it down.</p><p></p><p>I have a nice monster index in my excel sheet that allows me to quickly look up what book a monster is in if I need to know. So I don't have to look through all the different monster manuals to find it.</p><p></p><p>I made custom NPC sheets that I use to write down NPC stats. I don't really like to keep a monster manual open while using the monster. I highlight special abilities & attacks on my stat sheet so it stands out to me. We all know how often we forget to use a special ability, so this helps remind me about it. Filling in the stat sheet also helps me study the character and get familiar with what he can do. It's like taking notes, only I'm just copying the entire thing and making the ability descriptions shorter & easier to reference in play. Also, I can use these sheets later in the campaign...they pretty much replace my monster manuals <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>For the players, I recently made some custom character sheets that auto-fills a lot of information. Nobody has used these yet so I'm not sure how much they help. But I'm proud of them and I think they not only work great, but they look like an original character sheet (only better).</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4908626, member: 18701"] I've collected resources whenever I needed or found something I thought I'd need to help run the game smoother. People talk about it taking too long to make NPCs? Well, a lot of great people here on ENworld took the time to go through every WotC 3e book and made an index of all the written up NPCs. So now when I need a cleric of 5th level, I just refer to the index, then look the stat block up in the book, and there I have it. Of course I don't always find the exact race & level of character that I'm looking for, but so far it's been pretty close. Overall, it has saved me lots of time from making my own NPC. I have a quick reference rules sheet that I added to my DM screen (you can view it via the link in my sig). It covers most of the common rules and saves me time from looking it up in the book. I have made my own 3.5 condition cards based on a style of power cards I liked that someone made for 4e. Now when a PC is paralyzed or stunned, I throw one of these cards to them so they know what their penalties are and it is right in front of their face every round. It's much faster than looking it up in the book and explaining it to them so they can write it down. I have a nice monster index in my excel sheet that allows me to quickly look up what book a monster is in if I need to know. So I don't have to look through all the different monster manuals to find it. I made custom NPC sheets that I use to write down NPC stats. I don't really like to keep a monster manual open while using the monster. I highlight special abilities & attacks on my stat sheet so it stands out to me. We all know how often we forget to use a special ability, so this helps remind me about it. Filling in the stat sheet also helps me study the character and get familiar with what he can do. It's like taking notes, only I'm just copying the entire thing and making the ability descriptions shorter & easier to reference in play. Also, I can use these sheets later in the campaign...they pretty much replace my monster manuals :p For the players, I recently made some custom character sheets that auto-fills a lot of information. Nobody has used these yet so I'm not sure how much they help. But I'm proud of them and I think they not only work great, but they look like an original character sheet (only better). [/QUOTE]
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