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General Tabletop Discussion
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DMs: Share your strategies/tricks for making 3.5 more manageable
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<blockquote data-quote="EricNoah" data-source="post: 4910210" data-attributes="member: 4"><p>1) Don't feel like you have to use every tool in the toolbox. The tools for levels 12 and up are optional - if you want a game world where the highest level characters are 12th, do that and have fun. </p><p></p><p>2) I have not run a high level game but I have played in a couple. My thought as I was playing was: once we get to a point where every PC and NPC are using the same magical strategies or countering each other's magical strategy with the same methods over and over again, let's call a truce and say neither side will use this strategy again. 3.0 haste for example - once every character had a haste item, and NPCs did too, I think the DM should have said "ok, no more haste items on either side of the combat". Same deal with dispel magic over and over again. If the party gets to the point where every PC is immune to poison or immune to grappling, the DM should just come out and say "Ok, no need to worry about poison or grappling attacks any more." Takes one complication off the table. </p><p></p><p>3.x is my game, but I'm the first to admit at the highest levels it can be quite a chore to prep and run. But you know what, even if it were easy (or even if I were playing 4e) I probably wouldn't run a game at that end of the spectrum anyway - I don't really have any good adventure or campaign ideas for PCs with that kind of power.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 4910210, member: 4"] 1) Don't feel like you have to use every tool in the toolbox. The tools for levels 12 and up are optional - if you want a game world where the highest level characters are 12th, do that and have fun. 2) I have not run a high level game but I have played in a couple. My thought as I was playing was: once we get to a point where every PC and NPC are using the same magical strategies or countering each other's magical strategy with the same methods over and over again, let's call a truce and say neither side will use this strategy again. 3.0 haste for example - once every character had a haste item, and NPCs did too, I think the DM should have said "ok, no more haste items on either side of the combat". Same deal with dispel magic over and over again. If the party gets to the point where every PC is immune to poison or immune to grappling, the DM should just come out and say "Ok, no need to worry about poison or grappling attacks any more." Takes one complication off the table. 3.x is my game, but I'm the first to admit at the highest levels it can be quite a chore to prep and run. But you know what, even if it were easy (or even if I were playing 4e) I probably wouldn't run a game at that end of the spectrum anyway - I don't really have any good adventure or campaign ideas for PCs with that kind of power. [/QUOTE]
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