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DM's - Style of the Dungeon Master
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<blockquote data-quote="CobaltGrC" data-source="post: 281648" data-attributes="member: 1403"><p>I DM for a group of on average 6 people. At one time I managed to DM for a group of 11 people and kept the game running in an orderly fashion.. I have read most of the players hand book, some of the DMG, so most rules slip my mind for time to time. I prefer a more free-style form of running a game.. this also includes the time I take to prepare my campaign and game sessions. Which means I take no time to write out or even work out plot ideas. Basicly I have a list of ideas or interesting encounters all in my head. I send my players up against these challanges, wing stats for NPC's (thank god to the generic NPC stat blocks in the DMG) and even come up with treasure and magical items on the spot (magical items, most of the time are made up in my head at the time of discovery). I believe that if I just stack these encounters and plot twists/ideas on top of each other and the characters involved it will produce character and plot depth. Shockingly enough my campaign has some interesting plot lines that have just randomly apeared in my head while playing, and it makes me happy that everything seem to flow even if my style is extremely chaotic... Many a session I start dming with out any ideas in mind, but some how I manage to pull through... </p><p></p><p>But.. this style also worries me, Sometimes I feel I need to get around and actually work out things before I set down before the gaming table.... but I never seem get around to it. Can those people who wander this board share there insight and tips or stories about there styles of DMing.. ? I would enjoy hearing about other DMs ways of weaving a story... If you do prepare how long do you take to work out all the story and diffrent plots? How detailed is everything or do you just use a rough out line? Also, how do you desribe dungeons? (I have a problem with this I think).. Do you just explain the basics, DMing from room to room etc, etc... ?</p><p>Don't be afraid to talk about any little plot twist that you managed to bring over the eyes of your players that still makes you smile when you think back on them. Talk about any little quirk in your style or anything that would make your style stand out.. </p><p></p><p>Thank you, Cobalt the Sprite</p></blockquote><p></p>
[QUOTE="CobaltGrC, post: 281648, member: 1403"] I DM for a group of on average 6 people. At one time I managed to DM for a group of 11 people and kept the game running in an orderly fashion.. I have read most of the players hand book, some of the DMG, so most rules slip my mind for time to time. I prefer a more free-style form of running a game.. this also includes the time I take to prepare my campaign and game sessions. Which means I take no time to write out or even work out plot ideas. Basicly I have a list of ideas or interesting encounters all in my head. I send my players up against these challanges, wing stats for NPC's (thank god to the generic NPC stat blocks in the DMG) and even come up with treasure and magical items on the spot (magical items, most of the time are made up in my head at the time of discovery). I believe that if I just stack these encounters and plot twists/ideas on top of each other and the characters involved it will produce character and plot depth. Shockingly enough my campaign has some interesting plot lines that have just randomly apeared in my head while playing, and it makes me happy that everything seem to flow even if my style is extremely chaotic... Many a session I start dming with out any ideas in mind, but some how I manage to pull through... But.. this style also worries me, Sometimes I feel I need to get around and actually work out things before I set down before the gaming table.... but I never seem get around to it. Can those people who wander this board share there insight and tips or stories about there styles of DMing.. ? I would enjoy hearing about other DMs ways of weaving a story... If you do prepare how long do you take to work out all the story and diffrent plots? How detailed is everything or do you just use a rough out line? Also, how do you desribe dungeons? (I have a problem with this I think).. Do you just explain the basics, DMing from room to room etc, etc... ? Don't be afraid to talk about any little plot twist that you managed to bring over the eyes of your players that still makes you smile when you think back on them. Talk about any little quirk in your style or anything that would make your style stand out.. Thank you, Cobalt the Sprite [/QUOTE]
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