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DM's Suport Group: Most Cliche Player Behaviors Ever
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<blockquote data-quote="Robtheman" data-source="post: 5477241" data-attributes="member: 89625"><p>I'd like to suggest we take these posts to their narrative conclusion. Explain how you dealt with the mega-cliche behavior.</p><p></p><p>I experienced a similar "new players" interaction, however it was actually two very good friends who were starting level 1 characters. They have a great friendship but they tend to flip each other a bit of ****. So, no sooner had I introduced the new guy and his wolf to the main party (which had recently been attacked by the ambush of kobolds before the Irontooth encounter), than the Assassin tried to hide and cast his shroud from hiding. He believed the Ranger would not be aware of his aggressive action. Natural 1 on his stealth roll. Woops. The Ranger and his wolf (newest PC addition) obviously freak out and head the long way around the encounter map.</p><p></p><p>So what to do? Let it happen. </p><p></p><p>They managed to down the Kobolds in front of the cave entrance, albeit with more damage taken. Understandably the Assassin and Ranger had no interest in hanging out together. The Paladin charged in the side near Irontooth along with the other 2 party members (Assassin and companion character Wizard). The Ranger headed in the other side with his wolf. </p><p></p><p>And that's where it got fun for me. =)</p><p></p><p>The only reason the didn't get a TPK is because I completely misread the Irontooth stat block. Even so, the Ranger and his Wolf had to solo the far side of the cave with the Kobold casters. His precious wolf almost died. That taught him a lesson. Sadly the Assassin got out of it without a scratch. His lesson would have to wait for another day.</p><p></p><p>The problem player knows they are jerking the other players and DM around. Fighting with them seems counterproductive - especially when they are seeking a reaction. The Rangers favorite character mechanic (the wolf) and most of his backstory almost went down the tubes. Even the insensitive Assassin player had to appreciate that. Previously we had played in games that lasted 2 sessions at most. Now they really care about their characters. The shenanigans have stopped for the most part because even the Assassin would regret starting over.</p><p></p><p>Between me and you, though, I'd have been just as content if they had TPK'd in that case.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5477241, member: 89625"] I'd like to suggest we take these posts to their narrative conclusion. Explain how you dealt with the mega-cliche behavior. I experienced a similar "new players" interaction, however it was actually two very good friends who were starting level 1 characters. They have a great friendship but they tend to flip each other a bit of ****. So, no sooner had I introduced the new guy and his wolf to the main party (which had recently been attacked by the ambush of kobolds before the Irontooth encounter), than the Assassin tried to hide and cast his shroud from hiding. He believed the Ranger would not be aware of his aggressive action. Natural 1 on his stealth roll. Woops. The Ranger and his wolf (newest PC addition) obviously freak out and head the long way around the encounter map. So what to do? Let it happen. They managed to down the Kobolds in front of the cave entrance, albeit with more damage taken. Understandably the Assassin and Ranger had no interest in hanging out together. The Paladin charged in the side near Irontooth along with the other 2 party members (Assassin and companion character Wizard). The Ranger headed in the other side with his wolf. And that's where it got fun for me. =) The only reason the didn't get a TPK is because I completely misread the Irontooth stat block. Even so, the Ranger and his Wolf had to solo the far side of the cave with the Kobold casters. His precious wolf almost died. That taught him a lesson. Sadly the Assassin got out of it without a scratch. His lesson would have to wait for another day. The problem player knows they are jerking the other players and DM around. Fighting with them seems counterproductive - especially when they are seeking a reaction. The Rangers favorite character mechanic (the wolf) and most of his backstory almost went down the tubes. Even the insensitive Assassin player had to appreciate that. Previously we had played in games that lasted 2 sessions at most. Now they really care about their characters. The shenanigans have stopped for the most part because even the Assassin would regret starting over. Between me and you, though, I'd have been just as content if they had TPK'd in that case. [/QUOTE]
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