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General Tabletop Discussion
*TTRPGs General
DM's Suport Group: Most Cliche Player Behaviors Ever
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<blockquote data-quote="Ulrick" data-source="post: 5477825" data-attributes="member: 775"><p>Years ago I had character nearly become Chaotic Evil because he leveled half of a kender village with fireballs because they stole his dragonslaying sword and they jerked him around when he wanted it back. I've never regretted it. </p><p></p><p>---</p><p></p><p>Anyway. One of my peeves is similar to the OP. PCs attacking NPCs without much forsight of the consequences, and then they whine their characters end up in jail or dead. I had a campaign get wrecked within 30mins of it starting because of this behavior. </p><p></p><p>The PCs met with an old miserly tax collector for some information. The guy was clearly old and sedentary--not a threat. He just wanted a small bribe in exchange for the whereabout of the villains lair. But instead of negotiating, the player running the halfling thief (gee, I see a pattern) held a rapier to the tax collector's throat and demanded he reveal what he knew. The rest of the PCs stood there and chuckled. </p><p></p><p>The tax collector pulled a string which rang a bell. The town guard arrived and arrested everybody. Those who resisted were killed.</p><p></p><p>Then the players were <em>so surprised </em>that I started packing up for the evening and didn't want run anymore games with them. The session was over and done within 30 minutes. </p><p></p><p>The character creation took longer than the campaign. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="Ulrick, post: 5477825, member: 775"] Years ago I had character nearly become Chaotic Evil because he leveled half of a kender village with fireballs because they stole his dragonslaying sword and they jerked him around when he wanted it back. I've never regretted it. --- Anyway. One of my peeves is similar to the OP. PCs attacking NPCs without much forsight of the consequences, and then they whine their characters end up in jail or dead. I had a campaign get wrecked within 30mins of it starting because of this behavior. The PCs met with an old miserly tax collector for some information. The guy was clearly old and sedentary--not a threat. He just wanted a small bribe in exchange for the whereabout of the villains lair. But instead of negotiating, the player running the halfling thief (gee, I see a pattern) held a rapier to the tax collector's throat and demanded he reveal what he knew. The rest of the PCs stood there and chuckled. The tax collector pulled a string which rang a bell. The town guard arrived and arrested everybody. Those who resisted were killed. Then the players were [I]so surprised [/I]that I started packing up for the evening and didn't want run anymore games with them. The session was over and done within 30 minutes. The character creation took longer than the campaign. :hmm: [/QUOTE]
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