Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM's Suport Group: Most Cliche Player Behaviors Ever
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 5478000" data-attributes="member: 14159"><p>*sigh*</p><p></p><p>I once had to put up with one of these in a Planescape game (since it was at least vaguely plausible that a Kender could end up on the Outer Planes).</p><p></p><p>After a few sessions, whenever anybody in the party found anything missing, the standard operating procedure was to grab the Kender, hold said Kender in the air, invert Kender, and shake liberally until the desired item (among many others) fell to the ground. All while the Kender is complaining IG that she doesn't understand why everybody is getting upset, and the player is vehemently reminding everyone that Kender inherently have no sense of personal property so they inherently can't see anything wrong with pickpocketing and can never be taught otherwise.</p><p></p><p>My cliche:</p><p></p><p>Mr. I-Want-To-Be-Different: The player who wants their character to be completely and totally different than anything else in the game, without regards for setting or style. Playing a Mage game? They'll want to be a Werewolf or Vampire then. Playing Forgotten Realms? They'll want an excuse to play a Warforged. Playing Dragonlance? They'll want to play an Athasian Mul Gladiator. Playing in a quasi-historic game in medieval England? They'll want to be a Samurai or Ninja. Playing a Star Wars campaign set in the Old Republic? They'll want to play a Yuuzhan Vong deep-cover undercover scout. </p><p></p><p>(The person this most applies to is the same one who wanted to play a Kender, the game was originally Forgotten Realms before it went Planar, but he wasn't allowed to bring a Kender in until it went Planar and was at least remotely plausible to do so.)</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5478000, member: 14159"] *sigh* I once had to put up with one of these in a Planescape game (since it was at least vaguely plausible that a Kender could end up on the Outer Planes). After a few sessions, whenever anybody in the party found anything missing, the standard operating procedure was to grab the Kender, hold said Kender in the air, invert Kender, and shake liberally until the desired item (among many others) fell to the ground. All while the Kender is complaining IG that she doesn't understand why everybody is getting upset, and the player is vehemently reminding everyone that Kender inherently have no sense of personal property so they inherently can't see anything wrong with pickpocketing and can never be taught otherwise. My cliche: Mr. I-Want-To-Be-Different: The player who wants their character to be completely and totally different than anything else in the game, without regards for setting or style. Playing a Mage game? They'll want to be a Werewolf or Vampire then. Playing Forgotten Realms? They'll want an excuse to play a Warforged. Playing Dragonlance? They'll want to play an Athasian Mul Gladiator. Playing in a quasi-historic game in medieval England? They'll want to be a Samurai or Ninja. Playing a Star Wars campaign set in the Old Republic? They'll want to play a Yuuzhan Vong deep-cover undercover scout. (The person this most applies to is the same one who wanted to play a Kender, the game was originally Forgotten Realms before it went Planar, but he wasn't allowed to bring a Kender in until it went Planar and was at least remotely plausible to do so.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's Suport Group: Most Cliche Player Behaviors Ever
Top