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DM's Suport Group: Most Cliche Player Behaviors Ever
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<blockquote data-quote="Deset Gled" data-source="post: 5498035" data-attributes="member: 7808"><p>I once had to deal with a player who simply could not fathom a game different than the playstyle he liked.</p><p></p><p>I was running an arena combat. The players all made new characters, and were essentially set loose in a room with a set goal (get control of an object, be the first to get through a door controlled by a lever across the room, etc). It was made quite clear that players were in direct competition with each other, were encouraged to attack each other, and it was expected that multiple people would die. In the next round, players would get different options/bonuses based on whether they won, died, or just managed to survive the previous arena. Characters could be reused or rerolled as desired.</p><p></p><p>At one session, I had invited a new player (actually an old friend) to the game. He built a joke character that excelled at nothing; a halfling barbarian with high charisma and strength as a dump stat. He accomplished nothing in the arena, and was killed early and easily. When he died, he threw a small tantrum, ripped up his character sheet, and spent the next 20 minutes talking to people on his cell phone until someone came to pick him up.</p><p></p><p>I can certainly understand that not everyone likes arena battles or PvP action. He might have wanted more roleplaying or character development. But he knew exactly what the game was going to be (before he was invited to the game), and purposefully created a character that sucked at it. It's not like he even tried to do something unexpected, like rally the other characters together or try to escape the arena. He simply refused to make a character suited to the game, and was then surprised and angered when it didn't work out. Even more surprising, he was openly upset about his character dying when it was openly stated that multiple characters would die, and they could be reused or modified in subsequent challenges.</p><p></p><p>Needless to say, I was flabbergasted by his behavior. But I was also running a rather successful game for the other ~8 people there, so I just kept going. I'm fairly certain he expected the game to change to suit his desires, but it simply didn't happen and he left. It was like a Pathfinder player showed up to a 4e game, and then had a fit when his non-system-compatible character didn't work and every else just played the game.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5498035, member: 7808"] I once had to deal with a player who simply could not fathom a game different than the playstyle he liked. I was running an arena combat. The players all made new characters, and were essentially set loose in a room with a set goal (get control of an object, be the first to get through a door controlled by a lever across the room, etc). It was made quite clear that players were in direct competition with each other, were encouraged to attack each other, and it was expected that multiple people would die. In the next round, players would get different options/bonuses based on whether they won, died, or just managed to survive the previous arena. Characters could be reused or rerolled as desired. At one session, I had invited a new player (actually an old friend) to the game. He built a joke character that excelled at nothing; a halfling barbarian with high charisma and strength as a dump stat. He accomplished nothing in the arena, and was killed early and easily. When he died, he threw a small tantrum, ripped up his character sheet, and spent the next 20 minutes talking to people on his cell phone until someone came to pick him up. I can certainly understand that not everyone likes arena battles or PvP action. He might have wanted more roleplaying or character development. But he knew exactly what the game was going to be (before he was invited to the game), and purposefully created a character that sucked at it. It's not like he even tried to do something unexpected, like rally the other characters together or try to escape the arena. He simply refused to make a character suited to the game, and was then surprised and angered when it didn't work out. Even more surprising, he was openly upset about his character dying when it was openly stated that multiple characters would die, and they could be reused or modified in subsequent challenges. Needless to say, I was flabbergasted by his behavior. But I was also running a rather successful game for the other ~8 people there, so I just kept going. I'm fairly certain he expected the game to change to suit his desires, but it simply didn't happen and he left. It was like a Pathfinder player showed up to a 4e game, and then had a fit when his non-system-compatible character didn't work and every else just played the game. [/QUOTE]
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