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DM's Suport Group: Most Cliche Player Behaviors Ever
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<blockquote data-quote="aboyd" data-source="post: 5499035" data-attributes="member: 44797"><p>For what it's worth, D&D 3.5 edition has at least 1 feat that give you bonuses for collecting ears or teeth. So it's difficult to break people of the desire to do it when the game rules foster it. It doesn't sound like your players were familiar with that feat, though.</p><p></p><p></p><p>Yeah, I experienced this as a DM. The player was a 300 pound virgin. At least he backed up the character concept using game mechanics -- maxed out Charisma & Diplomacy. So if he legitimately got an amazing roll that would change the disposition of an NPC, I'd usually roll with it. However, the player had a very difficult time understanding that some things couldn't be changed even with an amazing roll. A guard might look the other way for something plausible, but the odds that he would abandon his post & lose his job because a pretty girl told him to? No, sorry. Likewise, convincing a vampire to cease combat and enter into a dialogue, maybe works... but convincing said vampire to allow the cleric to immolate it? No.</p><p></p><p>This utterly perplexed the guy playing the pretty female character. I even tried to put it into real world terms for him: "If a pretty woman asked you to rob a bank for her, would you?" No, he says. "If a pretty woman asked you to stand still so I could disembowel you, would you?" No, he says. "So why do you think being pretty in D&D is different?"</p><p></p><p>He still wasn't getting it, and replied, "But my PC is <em>really</em> hot."</p><p></p><p>*sigh*</p><p></p><p></p><p>I've experienced similar. I had a house rules post on the forum for my game. If you printed the post, it was about 1 printed page of bulleted house rules. Almost nobody read it, and of those who did, they insisted that it was too much to remember. I sorta looked at them incredulously and said, "So you remember the book and <em>page number</em> that skill tricks are on, but you can't handle a single page of house rules? Really?"</p><p></p><p>Over the last few years, I've ended up rewording most of my house rules to work as benefits that only work if the player speaks up. So that if players whine that the house rules are too extensive, I just shrug. Then they get surprised when other players take advantage and have a better time of things. If players can't handle reading a single page after going through 2000 pages of game books, their loss.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5499035, member: 44797"] For what it's worth, D&D 3.5 edition has at least 1 feat that give you bonuses for collecting ears or teeth. So it's difficult to break people of the desire to do it when the game rules foster it. It doesn't sound like your players were familiar with that feat, though. Yeah, I experienced this as a DM. The player was a 300 pound virgin. At least he backed up the character concept using game mechanics -- maxed out Charisma & Diplomacy. So if he legitimately got an amazing roll that would change the disposition of an NPC, I'd usually roll with it. However, the player had a very difficult time understanding that some things couldn't be changed even with an amazing roll. A guard might look the other way for something plausible, but the odds that he would abandon his post & lose his job because a pretty girl told him to? No, sorry. Likewise, convincing a vampire to cease combat and enter into a dialogue, maybe works... but convincing said vampire to allow the cleric to immolate it? No. This utterly perplexed the guy playing the pretty female character. I even tried to put it into real world terms for him: "If a pretty woman asked you to rob a bank for her, would you?" No, he says. "If a pretty woman asked you to stand still so I could disembowel you, would you?" No, he says. "So why do you think being pretty in D&D is different?" He still wasn't getting it, and replied, "But my PC is [i]really[/i] hot." *sigh* I've experienced similar. I had a house rules post on the forum for my game. If you printed the post, it was about 1 printed page of bulleted house rules. Almost nobody read it, and of those who did, they insisted that it was too much to remember. I sorta looked at them incredulously and said, "So you remember the book and [i]page number[/i] that skill tricks are on, but you can't handle a single page of house rules? Really?" Over the last few years, I've ended up rewording most of my house rules to work as benefits that only work if the player speaks up. So that if players whine that the house rules are too extensive, I just shrug. Then they get surprised when other players take advantage and have a better time of things. If players can't handle reading a single page after going through 2000 pages of game books, their loss. [/QUOTE]
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