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DMs sure can make life hard... :(
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<blockquote data-quote="eamon" data-source="post: 5027861" data-attributes="member: 51942"><p>Sucking it up is part of the game - but that goes both ways. Sure, sometimes you just need to accept DM rulings to keep things flowing, even if they're less than perfect. But that's a short term sacrifice; in the long run, you should basically agree as to how the game should be run - and maybe the DM should suck it up and modify his ideals a little to find common ground.</p><p></p><p>Certainly if people are leaving then I don't think it's reasonable for the DM's opinion to somehow monopolize what goes. Sounds like the DM has some issues (perhaps specifically with 4e?), and might prefer playing for a while again? In any case, it helps to occasionally play anyhow, for perspective <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>A 9-person group makes things slow and, well, boring (IMHO). I don't think it's a bad idea to split the group <em>anyhow</em>, particularly if you've got this kind of friction.</p><p></p><p>Which is just fine and dandy. I feel for ya <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p></p><p>In 3e, at least, game balance was less rigorous. You could often find just the right effect to make even drastically over-level combats achievable. Throwing two CR 17's vs. a level 10 party would perhaps have been lethal, but probably not boring and frustrating. Because almost everything is tied to scaling attacks+defenses, using some trick or prep-work usually matters less; you just can't escape the grind vs. high-level opponents.</p><p></p><p></p><p></p><p>A standard encounter for 9x level 10 PC's is 4500XP. A hard encounter is up to 9000XP. Two stone golems are 6400XP or more (apparently the DM added a few abilities), but that's still solidly within range for a hard encounter.</p><p></p><p>More problematic is using level+7 opponents, particularly elite opponents (which in MM1 have better attacks and defenses) and particularly soldiers. That trio of choices is particularly poor judgement. It's certainly beyond the DMG guidelines. Using level+7 elite soldiers is just plain stupid (or you hate your players).</p><p></p><p>No kidding <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="eamon, post: 5027861, member: 51942"] Sucking it up is part of the game - but that goes both ways. Sure, sometimes you just need to accept DM rulings to keep things flowing, even if they're less than perfect. But that's a short term sacrifice; in the long run, you should basically agree as to how the game should be run - and maybe the DM should suck it up and modify his ideals a little to find common ground. Certainly if people are leaving then I don't think it's reasonable for the DM's opinion to somehow monopolize what goes. Sounds like the DM has some issues (perhaps specifically with 4e?), and might prefer playing for a while again? In any case, it helps to occasionally play anyhow, for perspective :-) A 9-person group makes things slow and, well, boring (IMHO). I don't think it's a bad idea to split the group [I]anyhow[/I], particularly if you've got this kind of friction. Which is just fine and dandy. I feel for ya :-). In 3e, at least, game balance was less rigorous. You could often find just the right effect to make even drastically over-level combats achievable. Throwing two CR 17's vs. a level 10 party would perhaps have been lethal, but probably not boring and frustrating. Because almost everything is tied to scaling attacks+defenses, using some trick or prep-work usually matters less; you just can't escape the grind vs. high-level opponents. A standard encounter for 9x level 10 PC's is 4500XP. A hard encounter is up to 9000XP. Two stone golems are 6400XP or more (apparently the DM added a few abilities), but that's still solidly within range for a hard encounter. More problematic is using level+7 opponents, particularly elite opponents (which in MM1 have better attacks and defenses) and particularly soldiers. That trio of choices is particularly poor judgement. It's certainly beyond the DMG guidelines. Using level+7 elite soldiers is just plain stupid (or you hate your players). No kidding :-) [/QUOTE]
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DMs sure can make life hard... :(
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