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DMs sure can make life hard... :(
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<blockquote data-quote="dvvega" data-source="post: 5028728" data-attributes="member: 524"><p>Ignoring all the numbers being thrown about ...</p><p></p><p>As a recent 4th Edition DM (my players are 6th level right now) I have noticed a couple of things.</p><p></p><p>During this time I have tried to use every item in the game: skill challenges, traps, disease (wait have not used that yet), interested terrain, tough foes who run when reduced to certain levels of hit points (an alternate take on balance), etc.</p><p></p><p>One thing that I have stuck to is that no creature (single or otherwise) should be more than +4 the party's average level. I accidentally included a 10th level creature versus my 5th level party without realising it. When the combat began I did realise what I had done and quickly adjusted the "flee point" of the leader, thus giving the party a break.</p><p></p><p>+7 level golems seems excessive and when you tack on a Dragon Magazine "special" you should be level adjusting them even more when that special negates tactics the party uses.</p><p></p><p>If I did what this DM did I know my players would inform me - in a nice social way - and I would review what I had done wrong and hopefully do better next time.</p><p></p><p>However it seems that the DM(s) in question do not actually care. I just see justifications to all the problems and not one admission to creating an encounter that is out of the level range of the party by standard rules.</p><p></p><p>I am sure that a combination of golems, gargoyles, and a stone based trap would have been more thematic, create tension and action, and be within the level limits of 14.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5028728, member: 524"] Ignoring all the numbers being thrown about ... As a recent 4th Edition DM (my players are 6th level right now) I have noticed a couple of things. During this time I have tried to use every item in the game: skill challenges, traps, disease (wait have not used that yet), interested terrain, tough foes who run when reduced to certain levels of hit points (an alternate take on balance), etc. One thing that I have stuck to is that no creature (single or otherwise) should be more than +4 the party's average level. I accidentally included a 10th level creature versus my 5th level party without realising it. When the combat began I did realise what I had done and quickly adjusted the "flee point" of the leader, thus giving the party a break. +7 level golems seems excessive and when you tack on a Dragon Magazine "special" you should be level adjusting them even more when that special negates tactics the party uses. If I did what this DM did I know my players would inform me - in a nice social way - and I would review what I had done wrong and hopefully do better next time. However it seems that the DM(s) in question do not actually care. I just see justifications to all the problems and not one admission to creating an encounter that is out of the level range of the party by standard rules. I am sure that a combination of golems, gargoyles, and a stone based trap would have been more thematic, create tension and action, and be within the level limits of 14. D [/QUOTE]
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DMs sure can make life hard... :(
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