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DMs taking the piss out of own game
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<blockquote data-quote="hong" data-source="post: 1245706" data-attributes="member: 537"><p>I think I'm pretty much the same. The underlying elements of the campaign are as straight as can be: a group of adventurers who seek out and destroy evil, lots of horrible monsters who do nasty stuff, and a set of virtues as the guiding light. But in actual play, we end up making jokes about nearly everything, with me probably making more jokes than anyone else.</p><p></p><p>Which isn't _bad_, mind you; we still have a lot of fun. Usually, we also know when to stop joking around and start being serious. This tends to occur when someone is down to 10 hit points out of 100. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't think I could hack a purposefully silly campaign, though. That strikes me as the same as waving a "LAUGH NOW" sign or playing a laugh track and expecting that to be funny. Spontaneity is the thing.</p></blockquote><p></p>
[QUOTE="hong, post: 1245706, member: 537"] I think I'm pretty much the same. The underlying elements of the campaign are as straight as can be: a group of adventurers who seek out and destroy evil, lots of horrible monsters who do nasty stuff, and a set of virtues as the guiding light. But in actual play, we end up making jokes about nearly everything, with me probably making more jokes than anyone else. Which isn't _bad_, mind you; we still have a lot of fun. Usually, we also know when to stop joking around and start being serious. This tends to occur when someone is down to 10 hit points out of 100. ;) I don't think I could hack a purposefully silly campaign, though. That strikes me as the same as waving a "LAUGH NOW" sign or playing a laugh track and expecting that to be funny. Spontaneity is the thing. [/QUOTE]
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