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DMs to pay for D&D Encounter materials?
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<blockquote data-quote="D'karr" data-source="post: 6150701" data-attributes="member: 336"><p>I've been organizing these games since well before the first season, and if they have not been selling product is because of silly restrictions and rules imposed by WotC not because people are not willing to buy products on the stores.</p><p></p><p>When Essentials came out the focus shifted entirely to Essentials. The "restriction" became all characters must be from Essentials products. Well if people have the other books and want to play how does that help, specially if there are still some of those non-essentials products on the store shelves? How do these restrictions "help" the stores? We lifted the restrictions and the store kept selling both core 4e and Essentials materials. What a surprise!</p><p></p><p>WotC is not selling product because they have not put usable product for their "program" in over a year.</p><p></p><p>This way of promoting their product(s) seems ass backwards. I have volunteers that are willing to run games, they do it now - for free. Now WotC wants them to pay for the "privilege" to showcase their product? I'll talk to the store and see if they will get promo copies for this program so that the volunteers can continue to run games without paying to promote the store and WotC. If the volunteers want to purchase and run, I'm not going to stop them, but this is another asinine idea in a long line of asinine marketing ideas from WotC.</p><p></p><p>I'm not saying the adventures might not be good and worth the $35 price tag. I just seriously doubt that this is going to bring more people to play if the stores are not willing to "eat up" the cost of the product for the volunteers that are essentially bringing people to their store.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6150701, member: 336"] I've been organizing these games since well before the first season, and if they have not been selling product is because of silly restrictions and rules imposed by WotC not because people are not willing to buy products on the stores. When Essentials came out the focus shifted entirely to Essentials. The "restriction" became all characters must be from Essentials products. Well if people have the other books and want to play how does that help, specially if there are still some of those non-essentials products on the store shelves? How do these restrictions "help" the stores? We lifted the restrictions and the store kept selling both core 4e and Essentials materials. What a surprise! WotC is not selling product because they have not put usable product for their "program" in over a year. This way of promoting their product(s) seems ass backwards. I have volunteers that are willing to run games, they do it now - for free. Now WotC wants them to pay for the "privilege" to showcase their product? I'll talk to the store and see if they will get promo copies for this program so that the volunteers can continue to run games without paying to promote the store and WotC. If the volunteers want to purchase and run, I'm not going to stop them, but this is another asinine idea in a long line of asinine marketing ideas from WotC. I'm not saying the adventures might not be good and worth the $35 price tag. I just seriously doubt that this is going to bring more people to play if the stores are not willing to "eat up" the cost of the product for the volunteers that are essentially bringing people to their store. [/QUOTE]
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