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DM's. To sunder or not to sunder?
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<blockquote data-quote="TiQuinn" data-source="post: 237571" data-attributes="member: 4871"><p><strong>Sundering</strong></p><p></p><p>Heck yeah, Sunder if you got it! That and disarming are fantastic attacks to use on your party because it keeps things varied and forces them to use other abilities as well.</p><p></p><p>Sundered weapons lead to a whole slew of possiblities:</p><p></p><p>If the weapon was magical, give them a side quest to repair it.</p><p></p><p>Consider a weapon made out of adamantine. For a party that never had to deal with sunder, the weapon would be trade fodder. Useless to them. Spring it on a fighter whose sword has been split in two a few times, and suddenly it's his most prized posession.</p><p></p><p>Give them an extremely powerful weapon, just for the hell of it! The kicker....it's also very, very fragile, and can shatter easily.</p><p></p><p>Don't just spring sundering on them. Make them realize it's a very real possibility. Fighters will stop thinking of their weapons as being the be-all, end-all for them. They'll have spare weapons. Suddenly Quick-draw becomes a very potent feat for a front-line fighter to have. </p><p></p><p>And remember, what's good for the goose is good for the gander.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 237571, member: 4871"] [b]Sundering[/b] Heck yeah, Sunder if you got it! That and disarming are fantastic attacks to use on your party because it keeps things varied and forces them to use other abilities as well. Sundered weapons lead to a whole slew of possiblities: If the weapon was magical, give them a side quest to repair it. Consider a weapon made out of adamantine. For a party that never had to deal with sunder, the weapon would be trade fodder. Useless to them. Spring it on a fighter whose sword has been split in two a few times, and suddenly it's his most prized posession. Give them an extremely powerful weapon, just for the hell of it! The kicker....it's also very, very fragile, and can shatter easily. Don't just spring sundering on them. Make them realize it's a very real possibility. Fighters will stop thinking of their weapons as being the be-all, end-all for them. They'll have spare weapons. Suddenly Quick-draw becomes a very potent feat for a front-line fighter to have. And remember, what's good for the goose is good for the gander. [/QUOTE]
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