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*TTRPGs General
DMs, what´s your preparation-to-enjoyment ratio?
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<blockquote data-quote="Ant" data-source="post: 5333125" data-attributes="member: 17627"><p>Given the nature of this thread it seems there's an implication here that DMs who don't prep as much as others aren't working hard (and seem to also be destroying the RPG hobby and possibly causing global warming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>If this is the case then I respectfully disagree. I simply prefer to put the effort (and a considerable effort it is) where I believe it counts more -- during the game session itself. </p><p></p><p>Heck, it's not unusual for me to be exhausted after a really great session ... The highs! The lows! New plot hooks! Random acts of setting-things-on-fire!</p><p></p><p>Well, you get the drift ...</p><p></p><p>What I'm trying to say is that all those things you mentioned in your other post, Celebrim -- player freedom, having somewhere for the PCs to go etc -- those things aren't reliant on hours on prep.</p><p></p><p>And I do admit that felt a little sad when you compared running a session to the sterile rigidity of a database or piece of code. </p><p></p><p>Now if you're a DM who loves doing hours of prep for each sesssion then rock on, my brother! However I tried that road for a while and it wasn't for me. I love my precious spare time a little too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For those of you who sink a lot of time and energy into your prep ... how much of that prep actually ends up being validated during the game session? How much of it are the players aware of or even see?</p><p></p><p>(And if your players see the results of your prep because you're spending days creating status markers or battlemaps or whatever then that's a whole other issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p></p><p>I like that, Hussar. I think mine is "Expect nothing. Be ready for anything. Minimum one PC death per adventure."</p></blockquote><p></p>
[QUOTE="Ant, post: 5333125, member: 17627"] Given the nature of this thread it seems there's an implication here that DMs who don't prep as much as others aren't working hard (and seem to also be destroying the RPG hobby and possibly causing global warming ;) ). If this is the case then I respectfully disagree. I simply prefer to put the effort (and a considerable effort it is) where I believe it counts more -- during the game session itself. Heck, it's not unusual for me to be exhausted after a really great session ... The highs! The lows! New plot hooks! Random acts of setting-things-on-fire! Well, you get the drift ... What I'm trying to say is that all those things you mentioned in your other post, Celebrim -- player freedom, having somewhere for the PCs to go etc -- those things aren't reliant on hours on prep. And I do admit that felt a little sad when you compared running a session to the sterile rigidity of a database or piece of code. Now if you're a DM who loves doing hours of prep for each sesssion then rock on, my brother! However I tried that road for a while and it wasn't for me. I love my precious spare time a little too much. :) For those of you who sink a lot of time and energy into your prep ... how much of that prep actually ends up being validated during the game session? How much of it are the players aware of or even see? (And if your players see the results of your prep because you're spending days creating status markers or battlemaps or whatever then that's a whole other issue :) ) I like that, Hussar. I think mine is "Expect nothing. Be ready for anything. Minimum one PC death per adventure." [/QUOTE]
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