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General Tabletop Discussion
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DMs, what´s your preparation-to-enjoyment ratio?
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<blockquote data-quote="EP" data-source="post: 5333148" data-attributes="member: 41744"><p>I've found the exact same thing. When I'm playtesting a published product, I find I'm more caught up in the mechanics, thinking about numbers than I am about running a good game. So when we had a gaming weekend up at the lake, I intentionally decided to improv our 30th level god-fest and we had a blast with it.</p><p></p><p>The main thing I find with winging it at the table is that you're also inclined to try out a new idea/concept that's not necessarily part of the rules. For example, I ran a fight inside a house where the players suddenly started picking up furniture and using it as weapons. We trashed the entire house, even had a balcony collapse onto the main floor. It...was...sweet.</p></blockquote><p></p>
[QUOTE="EP, post: 5333148, member: 41744"] I've found the exact same thing. When I'm playtesting a published product, I find I'm more caught up in the mechanics, thinking about numbers than I am about running a good game. So when we had a gaming weekend up at the lake, I intentionally decided to improv our 30th level god-fest and we had a blast with it. The main thing I find with winging it at the table is that you're also inclined to try out a new idea/concept that's not necessarily part of the rules. For example, I ran a fight inside a house where the players suddenly started picking up furniture and using it as weapons. We trashed the entire house, even had a balcony collapse onto the main floor. It...was...sweet. [/QUOTE]
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DMs, what´s your preparation-to-enjoyment ratio?
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