Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, what are the most baffling and/or pointless questions your players ask?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thethain" data-source="post: 7078111" data-attributes="member: 6874561"><p>In defense of some of these: Doors. Sometimes you are coming up with creative ways to open doors from a distance, a round doorknob is common today, but not as much so in the past, a with a twisting bar is much easier to rig up with a rope to open from 50 ft away, similarly, if the hinges are on this side, then its much easier to just take the whole door off the frame if its locked.</p><p></p><p>Asking permission to SKILL: Some dm's are more restrictive when rolling, and most dms get annoyed when players just throw a d20 and start saying I want to do a .... 4 Investigation check on my friends armor ....20 intimidation check. Even if you are saying I am going to Intimidate The goblin, maybe it just auto succeeds, no roll needed.</p><p></p><p>Permission to Insight: Ironically this is reprimanded in this very same thread. Some DMs hate PCs trying to get gut feelings on random NPCs, some DMs hate PC asking permission to use the skill. Lots of people seem normal at the surface level, but you still get a gut feeling that there's more than meets the eye. Personally I think the DM should roll insight behind the screen and tell the player the resulting insight gained. Maybe a 3 the DM will tell the player that you can see him doing small ticks while he is talking, and he is probably dishonest. Insight isn't an automatic lie detector, but it can give you just a hint of someone's mindset or what is going on. Maybe this person giving you the details seems like he is hiding great sadness, or is anxious, or excited. These give some <em>Insight</em> to a character without flat out saying "He's lying and secretly parading around town with a bigfoot costume to draw attention to the town"</p><p></p><p>Does [Character] believe/know X? Again, this is sometimes a valid question that a player may ask to try to role play the character correctly. Does the character know that there are neutral undead revenants? Do they know that some effect they witnessed could be created by a low level wizard. Do they know some information you gave to another party member but hasn't explicitly been relayed to this character? I personally asked as I saw a party member down, I moved to save them but didn't use action surge because the character had no way of knowing she was already 2 death saves in. As a player I would have burnt everything to run up and stabilize, but my character had no idea her condition was so critical (he was able to wait 2 turns to save her literally a few turns prior)</p></blockquote><p></p>
[QUOTE="thethain, post: 7078111, member: 6874561"] In defense of some of these: Doors. Sometimes you are coming up with creative ways to open doors from a distance, a round doorknob is common today, but not as much so in the past, a with a twisting bar is much easier to rig up with a rope to open from 50 ft away, similarly, if the hinges are on this side, then its much easier to just take the whole door off the frame if its locked. Asking permission to SKILL: Some dm's are more restrictive when rolling, and most dms get annoyed when players just throw a d20 and start saying I want to do a .... 4 Investigation check on my friends armor ....20 intimidation check. Even if you are saying I am going to Intimidate The goblin, maybe it just auto succeeds, no roll needed. Permission to Insight: Ironically this is reprimanded in this very same thread. Some DMs hate PCs trying to get gut feelings on random NPCs, some DMs hate PC asking permission to use the skill. Lots of people seem normal at the surface level, but you still get a gut feeling that there's more than meets the eye. Personally I think the DM should roll insight behind the screen and tell the player the resulting insight gained. Maybe a 3 the DM will tell the player that you can see him doing small ticks while he is talking, and he is probably dishonest. Insight isn't an automatic lie detector, but it can give you just a hint of someone's mindset or what is going on. Maybe this person giving you the details seems like he is hiding great sadness, or is anxious, or excited. These give some [I]Insight[/I] to a character without flat out saying "He's lying and secretly parading around town with a bigfoot costume to draw attention to the town" Does [Character] believe/know X? Again, this is sometimes a valid question that a player may ask to try to role play the character correctly. Does the character know that there are neutral undead revenants? Do they know that some effect they witnessed could be created by a low level wizard. Do they know some information you gave to another party member but hasn't explicitly been relayed to this character? I personally asked as I saw a party member down, I moved to save them but didn't use action surge because the character had no way of knowing she was already 2 death saves in. As a player I would have burnt everything to run up and stabilize, but my character had no idea her condition was so critical (he was able to wait 2 turns to save her literally a few turns prior) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs, what are the most baffling and/or pointless questions your players ask?
Top