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General Tabletop Discussion
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DMs, what are the most baffling and/or pointless questions your players ask?
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<blockquote data-quote="MNblockhead" data-source="post: 7078277" data-attributes="member: 6796661"><p>Seems like a great opportunity as a DM.</p><p></p><p>I know that since a DM cannot plan every little detail that it can be stressful or annoying sometimes when you get questions like this. But, I think it is a good thing your players are asking these questions. It demonstrates that they are invested in the game. </p><p></p><p>They may be asking because it helps with their immersion, just give a description that fits the setting and, like any other description, include more senses than sight. Not only to help immerse them in the game but also to have them keep their guard up. The DM says the handle was cold to the touch? Is the room cold? The DM says that you pull the iron handle to open the door, it wobbles as you grab it. Oh oh! Could it be a trap. </p><p></p><p>I like to describe some characters or symbols engraved or stamped in things, which are just maker's marks, but players may feel inclined to figure out the "meaning" of the marks. </p><p></p><p>If players are dragging the came to a slow slog, you can use your words to make the mundane nature of something obvious. And, of course, having some timed danger to keep them moving helps.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7078277, member: 6796661"] Seems like a great opportunity as a DM. I know that since a DM cannot plan every little detail that it can be stressful or annoying sometimes when you get questions like this. But, I think it is a good thing your players are asking these questions. It demonstrates that they are invested in the game. They may be asking because it helps with their immersion, just give a description that fits the setting and, like any other description, include more senses than sight. Not only to help immerse them in the game but also to have them keep their guard up. The DM says the handle was cold to the touch? Is the room cold? The DM says that you pull the iron handle to open the door, it wobbles as you grab it. Oh oh! Could it be a trap. I like to describe some characters or symbols engraved or stamped in things, which are just maker's marks, but players may feel inclined to figure out the "meaning" of the marks. If players are dragging the came to a slow slog, you can use your words to make the mundane nature of something obvious. And, of course, having some timed danger to keep them moving helps. [/QUOTE]
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DMs, what are the most baffling and/or pointless questions your players ask?
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