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General Tabletop Discussion
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DMs, what are the most baffling and/or pointless questions your players ask?
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<blockquote data-quote="iserith" data-source="post: 7080224" data-attributes="member: 97077"><p>What do you mean?</p><p></p><p></p><p></p><p>Generally speaking, you're either in a challenge or you're in an exposition or transition scene that sets up a challenge later. So it should all be relevant in some way, no?</p><p></p><p>I guess sometimes there are just scenes for color which in some ways either establish the flavor of the setting or leave it wide open for players to establish something about their characters, but if those scenes last too long or there are too many such scenes, the risk is disinterest from at least some of the players. How often, for example, do we hear about how the conversation at the tavern lasted long enough for someone to get bored and steal from and/or stab the innkeeper? There's a reason for that.</p><p></p><p>Which is why I try to set up situations where this sort of information or opportunity for the players to establish characterization is embedded in the challenge. That way you can please all the people all the time. I find character development happens not through sitting around talking, but through doing adventuring stuff, making decisions, living with the aftermath, and being changed by it. That's an easy path for someone like you're describing to follow and you both get what you want in my experience.</p><p></p><p></p><p></p><p>An adventurer wanting to break a lock? That's unheard of!</p></blockquote><p></p>
[QUOTE="iserith, post: 7080224, member: 97077"] What do you mean? Generally speaking, you're either in a challenge or you're in an exposition or transition scene that sets up a challenge later. So it should all be relevant in some way, no? I guess sometimes there are just scenes for color which in some ways either establish the flavor of the setting or leave it wide open for players to establish something about their characters, but if those scenes last too long or there are too many such scenes, the risk is disinterest from at least some of the players. How often, for example, do we hear about how the conversation at the tavern lasted long enough for someone to get bored and steal from and/or stab the innkeeper? There's a reason for that. Which is why I try to set up situations where this sort of information or opportunity for the players to establish characterization is embedded in the challenge. That way you can please all the people all the time. I find character development happens not through sitting around talking, but through doing adventuring stuff, making decisions, living with the aftermath, and being changed by it. That's an easy path for someone like you're describing to follow and you both get what you want in my experience. An adventurer wanting to break a lock? That's unheard of! [/QUOTE]
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DMs, what are the most baffling and/or pointless questions your players ask?
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