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DMs: What are your character pet peeves?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 5717293" data-attributes="member: 4601"><p>Well, we might actually be in partial agreement here... the guy who comes with a pre-invented character with an elaborate backstory and whole world seemingly built around him is... not what I have in mind, and I can't stand that either (they often come with a whole bunch of in-jokes and references that I don't get, and that don't jibe with the campaign. They're practically the "mysterious wanderer" by other means, or perhaps the opposite extreme... the guy who is just playing his own game.). What I'm looking for is something a little more basic:</p><p></p><p>-show me how you're connected to at least two of the other PCs (so we don't have to have a "you all meet in a bar and decide to go adventuring moment).</p><p></p><p>-your character should have a job- what does he do when he's not adventuring. Tend a temple? Is he a local scholar? Have a profession- like a smith or an alchemist? Heck, maybe he's a farmer... or a guardsman... or a soldier. This gives an instant hook in the community. He might even be a mercenary- or an idle aristocrat- but those are all something I can "hang" things on.</p><p></p><p>-a few family members don't hurt- we can flesh out the rest later, but if your dad is the mayor, the baron, or the scion of a lost bloodline... that's helpful to me, and I'd best know that you intend this now.</p><p></p><p>Often, I don't want a full "character background" to be fleshed out until the character reaches early mid-levels (3rd-5th)... those first couple levels can be awfully brutal, and it's best NOT to get too attached to a character who might not live to see the later stages of the campaign.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 5717293, member: 4601"] Well, we might actually be in partial agreement here... the guy who comes with a pre-invented character with an elaborate backstory and whole world seemingly built around him is... not what I have in mind, and I can't stand that either (they often come with a whole bunch of in-jokes and references that I don't get, and that don't jibe with the campaign. They're practically the "mysterious wanderer" by other means, or perhaps the opposite extreme... the guy who is just playing his own game.). What I'm looking for is something a little more basic: -show me how you're connected to at least two of the other PCs (so we don't have to have a "you all meet in a bar and decide to go adventuring moment). -your character should have a job- what does he do when he's not adventuring. Tend a temple? Is he a local scholar? Have a profession- like a smith or an alchemist? Heck, maybe he's a farmer... or a guardsman... or a soldier. This gives an instant hook in the community. He might even be a mercenary- or an idle aristocrat- but those are all something I can "hang" things on. -a few family members don't hurt- we can flesh out the rest later, but if your dad is the mayor, the baron, or the scion of a lost bloodline... that's helpful to me, and I'd best know that you intend this now. Often, I don't want a full "character background" to be fleshed out until the character reaches early mid-levels (3rd-5th)... those first couple levels can be awfully brutal, and it's best NOT to get too attached to a character who might not live to see the later stages of the campaign. [/QUOTE]
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