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DMs: What are your character pet peeves?
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<blockquote data-quote="JamesonCourage" data-source="post: 5717452" data-attributes="member: 6668292"><p>Well, let's see...</p><p></p><p>(1) Any two-dimensional character. This is very broad, yes, but it mostly manifests (in D&D terms, as my game doesn't use alignments) with "Neutral" or "Evil" characters. When my players have played as "Good" characters, they tend to grapple with certain decisions. "Evil" and "Neutral" characters tend to be "I don't care about anything but myself/my own thing/anything" and that's a huge bore to me.</p><p></p><p>(2) People who are only in stuff for the money, or characters with no ounce of remorse in them. That is, people who will say one thing and do another, betray and kill allies because it might be momentarily advantageous, and the like. No, you don't need to be honorable. However, I don't find it interesting most of the time (it's usually pretty 2D), and it makes me stop the game to say, "roll your Bluff" all too often. </p><p></p><p>(3) Characters based on fictional characters. I'm okay with the concept of a PC being inspired by something, but I don't want to hear "I want my character to be just like that guy from Assassin's Creed" in my game. I'll usually tell them no, too, but offer to help massage it as seamlessly as possible into the setting.</p><p></p><p>(4) Joke characters. I like immersion in my game (it's a big goal during play), and anything that constantly pulls anyone out of immersion is something I'd like avoided. It's just preference, but that's what you asked about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(5) Characters that don't fit in the party. This touches on something you wrote, Tyler Do'Urden. When I was playtesting my game, my players had normal races. Eventually, I allowed someone to make a unique race, and that quickly exploded. Soon, I had one yomayn (angel), dragon-man (a human that had been magically altered into a dragon), dwarf, orc, and gnoll in the party. This baffled me. Maybe they just wanted to test the new stuff, but man was I left shaking my head (it was a help, though). However, too often I see character concepts that involve loners, aberrations, or ultra-arrogant, and it almost always leads to party conflict (I had to come up with "5 Rules" to make sure this stopped with my group).</p><p></p><p>I have other pet peeves, but it's often player-related that gets expressed through their characters. That is, things like certain players line of thought that includes "all PCs are more important that NPCs", or "how dare that NPC do the same exact thing I'd do in his scenario!"</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5717452, member: 6668292"] Well, let's see... (1) Any two-dimensional character. This is very broad, yes, but it mostly manifests (in D&D terms, as my game doesn't use alignments) with "Neutral" or "Evil" characters. When my players have played as "Good" characters, they tend to grapple with certain decisions. "Evil" and "Neutral" characters tend to be "I don't care about anything but myself/my own thing/anything" and that's a huge bore to me. (2) People who are only in stuff for the money, or characters with no ounce of remorse in them. That is, people who will say one thing and do another, betray and kill allies because it might be momentarily advantageous, and the like. No, you don't need to be honorable. However, I don't find it interesting most of the time (it's usually pretty 2D), and it makes me stop the game to say, "roll your Bluff" all too often. (3) Characters based on fictional characters. I'm okay with the concept of a PC being inspired by something, but I don't want to hear "I want my character to be just like that guy from Assassin's Creed" in my game. I'll usually tell them no, too, but offer to help massage it as seamlessly as possible into the setting. (4) Joke characters. I like immersion in my game (it's a big goal during play), and anything that constantly pulls anyone out of immersion is something I'd like avoided. It's just preference, but that's what you asked about :) (5) Characters that don't fit in the party. This touches on something you wrote, Tyler Do'Urden. When I was playtesting my game, my players had normal races. Eventually, I allowed someone to make a unique race, and that quickly exploded. Soon, I had one yomayn (angel), dragon-man (a human that had been magically altered into a dragon), dwarf, orc, and gnoll in the party. This baffled me. Maybe they just wanted to test the new stuff, but man was I left shaking my head (it was a help, though). However, too often I see character concepts that involve loners, aberrations, or ultra-arrogant, and it almost always leads to party conflict (I had to come up with "5 Rules" to make sure this stopped with my group). I have other pet peeves, but it's often player-related that gets expressed through their characters. That is, things like certain players line of thought that includes "all PCs are more important that NPCs", or "how dare that NPC do the same exact thing I'd do in his scenario!" As always, play what you like :) [/QUOTE]
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