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General Tabletop Discussion
*TTRPGs General
DMs: What are your character pet peeves?
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<blockquote data-quote="haakon1" data-source="post: 5718402" data-attributes="member: 25619"><p>I, for one, favor the well-rounded character too. For example, I want to know how the character made a living before being an adventurer, and have the character sheet back that up (so a few skill points in Profession (Boatman) or whatever). And everyone needs to do at least some Diplomacy or other social interaction -- both by telling me what they are trying to say and rolling the dice + skill.</p><p></p><p>In my email campaign, we spend FAR more time out combat than in it. They solved the most recent adventure mostly with social interaction, by building relationships with NPCs and then using Diplomacy on the "Big Bad" and talking him down. (He wasn't actually evil, and in the critical juncture, do or die Diplomacy roll, the party spokesman got a natch 20 and talked him into stopping what he'd been doing -- Paizo Module "The Last Baron".) In the latest level up, most people put at least some points into the social skills.</p><p></p><p>For my "live" campaign, we just don't have time for much else, so we tend to get to the combat much quicker.</p><p></p><p>But as a DM, it's definitely not min-maxing toy combat that gives me my jollies. It's building the setting, creating the NPC's, setting up the scenarios, and seeing the players do the stuff nobody ever thought they would. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've actually only known one DM who was fixated on all combat, all the time, with almost no interest in setting and NPC's. He's also the only person I know who likes 4e better than 3.5e. But he's actually stepped up his game a lot and added a lot of Netir Value background stuff. To me, that means he's becoming a "better" DM, but I guess that view might not be popular.</p><p></p><p>The other DM's I've known were mostly storytellers, or a mix of storyteller/role player/ and get on with the combat.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5718402, member: 25619"] I, for one, favor the well-rounded character too. For example, I want to know how the character made a living before being an adventurer, and have the character sheet back that up (so a few skill points in Profession (Boatman) or whatever). And everyone needs to do at least some Diplomacy or other social interaction -- both by telling me what they are trying to say and rolling the dice + skill. In my email campaign, we spend FAR more time out combat than in it. They solved the most recent adventure mostly with social interaction, by building relationships with NPCs and then using Diplomacy on the "Big Bad" and talking him down. (He wasn't actually evil, and in the critical juncture, do or die Diplomacy roll, the party spokesman got a natch 20 and talked him into stopping what he'd been doing -- Paizo Module "The Last Baron".) In the latest level up, most people put at least some points into the social skills. For my "live" campaign, we just don't have time for much else, so we tend to get to the combat much quicker. But as a DM, it's definitely not min-maxing toy combat that gives me my jollies. It's building the setting, creating the NPC's, setting up the scenarios, and seeing the players do the stuff nobody ever thought they would. :) I've actually only known one DM who was fixated on all combat, all the time, with almost no interest in setting and NPC's. He's also the only person I know who likes 4e better than 3.5e. But he's actually stepped up his game a lot and added a lot of Netir Value background stuff. To me, that means he's becoming a "better" DM, but I guess that view might not be popular. The other DM's I've known were mostly storytellers, or a mix of storyteller/role player/ and get on with the combat. [/QUOTE]
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