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DMs: What are your character pet peeves?
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<blockquote data-quote="Tyler Do'Urden" data-source="post: 5719112" data-attributes="member: 4601"><p>Wow, yeah... characters who steal from other characters are bad, though I've had plenty over the years who have gone even further than that... I once had two Paladins (Lawful Good 2nd edition ones at that!) try to murder each other over a dispute... a party Paladin (same group, different campaign) toss our Cleric (who was wearing armor and couldn't swim) into a lake out of frustration, and- to top it all off- a character literally start a war with another one (he was upset that the other character had managed to connive his way into control of a Barony- so he held a military coup and ran off with half his army.)</p><p></p><p>All three of these characters- the belligerent paladin, the angry cleric, and the mutineer- were all run by the same player. Needless to say, after the third offense, we finally tossed him out of the group. Some players just can't grow up and learn not be dicks, it seems. </p><p></p><p>This, however, is a player problem, not a character problem- but the "rogue who steals from the party" is no different than the "Paladin who bosses around the party", "cleric who refuses to heal the party", "Wizard who uses enchantment spells against other PCs", "Fighter who raises an army/lynch mob to kill another PC", etc., etc. They're all signs that you've got a dick player on your hand who should probably be tossed out of the group.</p><p></p><p>Now, if you have mature roleplayers who are roleplaying conflicts that naturally would come up between their characters, and you've all agreed that this is appropriate, there's nothing wrong with this. But that's rarely the case. In most games, parties need to operate on lines of "democratic centralism"- you can debate the course of action to take, but once the decision is made, everyone has to throw themselves into supporting that course of action.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 5719112, member: 4601"] Wow, yeah... characters who steal from other characters are bad, though I've had plenty over the years who have gone even further than that... I once had two Paladins (Lawful Good 2nd edition ones at that!) try to murder each other over a dispute... a party Paladin (same group, different campaign) toss our Cleric (who was wearing armor and couldn't swim) into a lake out of frustration, and- to top it all off- a character literally start a war with another one (he was upset that the other character had managed to connive his way into control of a Barony- so he held a military coup and ran off with half his army.) All three of these characters- the belligerent paladin, the angry cleric, and the mutineer- were all run by the same player. Needless to say, after the third offense, we finally tossed him out of the group. Some players just can't grow up and learn not be dicks, it seems. This, however, is a player problem, not a character problem- but the "rogue who steals from the party" is no different than the "Paladin who bosses around the party", "cleric who refuses to heal the party", "Wizard who uses enchantment spells against other PCs", "Fighter who raises an army/lynch mob to kill another PC", etc., etc. They're all signs that you've got a dick player on your hand who should probably be tossed out of the group. Now, if you have mature roleplayers who are roleplaying conflicts that naturally would come up between their characters, and you've all agreed that this is appropriate, there's nothing wrong with this. But that's rarely the case. In most games, parties need to operate on lines of "democratic centralism"- you can debate the course of action to take, but once the decision is made, everyone has to throw themselves into supporting that course of action. [/QUOTE]
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