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*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="Li Shenron" data-source="post: 6756606" data-attributes="member: 1465"><p>My usual way of handling it would be:</p><p></p><p>- if the circumstances allows, the PC is actually absent, away on errands of her own</p><p>- otherwise character fades to background, and follows the party controlled by the DM</p><p>- doesn't participate in groups decision, but provides basic contribution to combat or exploration*</p><p>- mostly avoids using limited resources, but not strictly</p><p>- cannot die or suffer permanent penalties while the player is absent (unless the whole group is affected)</p><p></p><p>*For example, does only basic attacks and cantrips in combat. It is generally up to the rest of the party to solicit something more substantial, for example they can ask an absent-player Cleric to heal them, or a Wizard to cast a spell that makes a difference, or a Rogue to search for traps and pick some locks.</p><p></p><p>If we're using XP in the current campaign, then my default is <strong>no XP gained</strong>. However, if we're <em>not</em> using XP but just levelling up all together every now and then, I'm not really going to keep track of who has missed some session in the past.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6756606, member: 1465"] My usual way of handling it would be: - if the circumstances allows, the PC is actually absent, away on errands of her own - otherwise character fades to background, and follows the party controlled by the DM - doesn't participate in groups decision, but provides basic contribution to combat or exploration* - mostly avoids using limited resources, but not strictly - cannot die or suffer permanent penalties while the player is absent (unless the whole group is affected) *For example, does only basic attacks and cantrips in combat. It is generally up to the rest of the party to solicit something more substantial, for example they can ask an absent-player Cleric to heal them, or a Wizard to cast a spell that makes a difference, or a Rogue to search for traps and pick some locks. If we're using XP in the current campaign, then my default is [B]no XP gained[/B]. However, if we're [I]not[/I] using XP but just levelling up all together every now and then, I'm not really going to keep track of who has missed some session in the past. [/QUOTE]
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Community
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DM's: what do you do with players who miss time?
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