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Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="delericho" data-source="post: 6756616" data-attributes="member: 22424"><p>Nope. I work on the assumption that missing the game is punishment enough. Besides, split-level groups were a real pain in 3e, so I've adopted a policy of avoiding them. I haven't bothered to get rid of that policy, despite 5e being more forgiving of such things.</p><p></p><p>So everyone gets the same XP, whether the player (or even the character) was there or not.</p><p></p><p></p><p></p><p>Assuming it's a one-session absence, the PC drops into the background - he generally won't take any actions or be involved in any activity unless the existing PCs need some <em>specific</em> response from him (a recent example, when playing Firefly, came up when a PC was injured and someone "slipped into the skin of" Simon in order to help). Likewise, they generally won't be attacked by the monsters or otherwise imperilled... unless the situation really mandates that that has to be the case.</p><p></p><p>If it's a longer-term absence, I'll find an early opportunity to write the PC out of the action, and then bring them back in should the player return. At which point the player will get the chance to level up the PC to catch up, if appropriate - the assumption will be that the PC was off doing some other stuff in the meantime. (Indeed, I've generally taken the opportunity to have the PC return bearing useful campaign information to help advance the story in some way.)</p><p></p><p></p><p></p><p>I keep the character sheets. (I've never had a player really make an issue of this, but if they did then that would be fine - but I would expect to be left a more or less up-to-date copy.)</p><p></p><p></p><p></p><p>Fortunately, I've never had a player die, though we are all getting on a bit. Some sort of memorial service, perhaps?</p></blockquote><p></p>
[QUOTE="delericho, post: 6756616, member: 22424"] Nope. I work on the assumption that missing the game is punishment enough. Besides, split-level groups were a real pain in 3e, so I've adopted a policy of avoiding them. I haven't bothered to get rid of that policy, despite 5e being more forgiving of such things. So everyone gets the same XP, whether the player (or even the character) was there or not. Assuming it's a one-session absence, the PC drops into the background - he generally won't take any actions or be involved in any activity unless the existing PCs need some [i]specific[/i] response from him (a recent example, when playing Firefly, came up when a PC was injured and someone "slipped into the skin of" Simon in order to help). Likewise, they generally won't be attacked by the monsters or otherwise imperilled... unless the situation really mandates that that has to be the case. If it's a longer-term absence, I'll find an early opportunity to write the PC out of the action, and then bring them back in should the player return. At which point the player will get the chance to level up the PC to catch up, if appropriate - the assumption will be that the PC was off doing some other stuff in the meantime. (Indeed, I've generally taken the opportunity to have the PC return bearing useful campaign information to help advance the story in some way.) I keep the character sheets. (I've never had a player really make an issue of this, but if they did then that would be fine - but I would expect to be left a more or less up-to-date copy.) Fortunately, I've never had a player die, though we are all getting on a bit. Some sort of memorial service, perhaps? [/QUOTE]
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DM's: what do you do with players who miss time?
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