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DM's: what do you do with players who miss time?
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<blockquote data-quote="Jacob Marley" data-source="post: 6756982" data-attributes="member: 89537"><p>It depends! I run a sandbox-style campaign with each player controlling a stable of characters. If a character is present during an experience-generating scene, then the character receives its fair share of the experience. If not, it doesn't. If a player misses a session, it's possible that the character will still be present; if so, the character will receive experience. However, if a player is not present, we may choose to run other characters instead. In these situations the missing player's characters do not receive experience.</p><p></p><p>It can be complicated and it depends on what is happening in the ongoing narratives. Suffice it to say, if a character is present, then the character receives experience.</p><p></p><p></p><p></p><p>I keep notes of each character's capabilities; plus, my players will often email me copies of their character sheets in advance if they know they cannot attend the next session. It's rare that I don't have access to most of their combat information. In combat situations, the missing player's character is run by one of the other players with group input. Occasionally death happens. My players understand that character death is a part of the game. </p><p></p><p></p><p></p><p>Not all of us play under the one player/one character team paradigm. I use a character stable; that is, each player controls multiple characters within the campaign. Each character will have its own experience total. In practice, the players determine which character they are going to play taking into account character level, character abilities, and the ongoing narratives.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 6756982, member: 89537"] It depends! I run a sandbox-style campaign with each player controlling a stable of characters. If a character is present during an experience-generating scene, then the character receives its fair share of the experience. If not, it doesn't. If a player misses a session, it's possible that the character will still be present; if so, the character will receive experience. However, if a player is not present, we may choose to run other characters instead. In these situations the missing player's characters do not receive experience. It can be complicated and it depends on what is happening in the ongoing narratives. Suffice it to say, if a character is present, then the character receives experience. I keep notes of each character's capabilities; plus, my players will often email me copies of their character sheets in advance if they know they cannot attend the next session. It's rare that I don't have access to most of their combat information. In combat situations, the missing player's character is run by one of the other players with group input. Occasionally death happens. My players understand that character death is a part of the game. Not all of us play under the one player/one character team paradigm. I use a character stable; that is, each player controls multiple characters within the campaign. Each character will have its own experience total. In practice, the players determine which character they are going to play taking into account character level, character abilities, and the ongoing narratives. [/QUOTE]
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DM's: what do you do with players who miss time?
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