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General Tabletop Discussion
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DM's: what do you do with players who miss time?
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<blockquote data-quote="MG.0" data-source="post: 6757367" data-attributes="member: 6799436"><p>In my games, the player has a choice:</p><p></p><p>1) The character fades into the background. He sits out the session safely at an inn if possible. If that can't happen e.g. due to the party being trapped in a large dungeon complex, then they tag along, not contributing, but at no real risk unless the entire party is killed, in which case they die too. No loot or XP is awarded.</p><p></p><p>2) The character is played by a willing player or the DM for the session. Risk of dying, loot and XP are all treated normally.</p><p></p><p></p><p><strong>It is not punishment to withhold loot and XP from absent players. Those are the rewards for showing up.</strong></p><p></p><p>If a player misses a lot of sessions, or is uncommunicative, the character will become an NPC. Then they may leave the group or get killed, as any NPC might.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6757367, member: 6799436"] In my games, the player has a choice: 1) The character fades into the background. He sits out the session safely at an inn if possible. If that can't happen e.g. due to the party being trapped in a large dungeon complex, then they tag along, not contributing, but at no real risk unless the entire party is killed, in which case they die too. No loot or XP is awarded. 2) The character is played by a willing player or the DM for the session. Risk of dying, loot and XP are all treated normally. [B]It is not punishment to withhold loot and XP from absent players. Those are the rewards for showing up.[/B] If a player misses a lot of sessions, or is uncommunicative, the character will become an NPC. Then they may leave the group or get killed, as any NPC might. [/QUOTE]
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DM's: what do you do with players who miss time?
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