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General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="S'mon" data-source="post: 6757545" data-attributes="member: 463"><p>In 5e? In practice 5e plays very differently from 3e & 4e, it doesn't need PCs being the </p><p>same level or benefit from that - though if you don't use XP you pretty well have to do that.</p><p>Likewise 5e doesn't need or benefit from strict encounter building, it works more like </p><p>pre-3e. </p><p></p><p>That said, I think any group where XP is seen as an entitlement (so not getting XP is 'punishment') or "pacing mechanism" for linear AP-type play will want to keep everyone on the same XPV. If you're in the habit of </p><p>handing out XP every session and players don't see it as a specific reward for specific </p><p>achievements, then yes give everyone the same. If they can go several sessions with minimal XP then get a big score - and especially if they get to choose their challenges rather than play through what the GM sets them - individual XP works best.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6757545, member: 463"] In 5e? In practice 5e plays very differently from 3e & 4e, it doesn't need PCs being the same level or benefit from that - though if you don't use XP you pretty well have to do that. Likewise 5e doesn't need or benefit from strict encounter building, it works more like pre-3e. That said, I think any group where XP is seen as an entitlement (so not getting XP is 'punishment') or "pacing mechanism" for linear AP-type play will want to keep everyone on the same XPV. If you're in the habit of handing out XP every session and players don't see it as a specific reward for specific achievements, then yes give everyone the same. If they can go several sessions with minimal XP then get a big score - and especially if they get to choose their challenges rather than play through what the GM sets them - individual XP works best. [/QUOTE]
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DM's: what do you do with players who miss time?
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