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General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="pming" data-source="post: 6757553" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> In my game those PC's become "APC's"..."Absent Player Characters" (which also corresponds to "Armored Personnel Carrier" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). The PC is "run" by the group as a whole, but the character becomes, effectively "there but not there". The PC can only 'die' if everyone in the group does, and it doesn't make any sense for the character to have survived either. If there is something we (it's collective at that point) can figure out that would have that APC survive, he/she does. This almost always results in loss of equipment, treasure, etc...and can involve the ever-popular "<em>You woke up in the care of some people you have never seen and can't remember your past, not even your name. They took care of you, and it's been several [days/weeks/months/years], with you helping around the farm. Suddenly, after an intense dream, you remember your past and some of what lead to your situation. Oh, here's the new PC's you will be with.</em>" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>When a PC is an "APC" they can basically carry stuff, perform minor actions (like take a watch at night, or carry a chest of treasure, or use there skill as an armorer to repair that ancient suit armor they found, etc). The character can fight, but sometimes we just "ignore them"...they don't do damage, get attacked, etc...they sort of just 'fade into the background' as one of those "filler cast" to make the fight look bigger, like you see in movies...all those 'faceless and un-named soldiers' kinda thing.</p><p></p><p>Full XP, full treasure, etc. Basically, we just don't care enough to worry about "realism" anymore. We all have too many grey-hairs on our heads/beards to care. We're here to roll dice, imagine, socialize and just have some fun playing make believe. In my youth, maybe I'd do more "realistic" stuff (no XP, full character running with full consequences, etc). But, as I said...just to old to care about that. I/we just want to have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6757553, member: 45197"] Hiya! In my game those PC's become "APC's"..."Absent Player Characters" (which also corresponds to "Armored Personnel Carrier" ;) ). The PC is "run" by the group as a whole, but the character becomes, effectively "there but not there". The PC can only 'die' if everyone in the group does, and it doesn't make any sense for the character to have survived either. If there is something we (it's collective at that point) can figure out that would have that APC survive, he/she does. This almost always results in loss of equipment, treasure, etc...and can involve the ever-popular "[I]You woke up in the care of some people you have never seen and can't remember your past, not even your name. They took care of you, and it's been several [days/weeks/months/years], with you helping around the farm. Suddenly, after an intense dream, you remember your past and some of what lead to your situation. Oh, here's the new PC's you will be with.[/I]" ;) When a PC is an "APC" they can basically carry stuff, perform minor actions (like take a watch at night, or carry a chest of treasure, or use there skill as an armorer to repair that ancient suit armor they found, etc). The character can fight, but sometimes we just "ignore them"...they don't do damage, get attacked, etc...they sort of just 'fade into the background' as one of those "filler cast" to make the fight look bigger, like you see in movies...all those 'faceless and un-named soldiers' kinda thing. Full XP, full treasure, etc. Basically, we just don't care enough to worry about "realism" anymore. We all have too many grey-hairs on our heads/beards to care. We're here to roll dice, imagine, socialize and just have some fun playing make believe. In my youth, maybe I'd do more "realistic" stuff (no XP, full character running with full consequences, etc). But, as I said...just to old to care about that. I/we just want to have fun. :) ^_^ Paul L. Ming [/QUOTE]
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DM's: what do you do with players who miss time?
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