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*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="MG.0" data-source="post: 6757704" data-attributes="member: 6799436"><p>The parties in games I run are all over the place with regard to XP. No one in my games has ever identified a need for everyone to be at the same level. Maybe it worked that way in 3rd/4th...I don't know because I never played those editions and they hold no appeal for me.</p><p></p><p>Limiting XP to party combat is silly and I could indeed see it encouraging characters to do stupid things. Characters in my games are regularly awarded with XP on an individual basis for all sorts of things (and combat is no guarantee of XP) - excellent roleplaying, ingenious problem solving, and even just plain good or fun ideas. No one bitches about Johnny being a level and a half ahead or Bobby dragging up the rear. Everyone knows how to get XP and it isn't tied to what everyone else is getting.</p><p></p><p>I disagree STRONGLY with your earlier claim that players should be entitled to loot and XP when absent. It is as much a reward for playing as narrative enjoyment. That said, I pointed out that players who are absent through no fault of their own have the option to still gain loot/XP in my games, but at the same level of risk as the rest of the characters. I would never play with party wide XP...individual character advancement is rendered meaningless thereby. You might as well play a board or video game.</p><p></p><p></p><p></p><p>Edit:</p><p></p><p>This brings up an interesting point: My players often run multiple characters in the same campaign. One may be off on downtime tending his shop or doing magical reasearch while the other adventures. Occasionally, but not too often, a player with play two characters simultaneously in a session (one as a apprentice or squire to the other). As such even though my main group only consists of eight core players, the party at any given time consists 16-20 characters, many of whom are off doing their own thing. As such character levels vary quite a bit. I've been playing this way since 1st edition. I fail to see how any kind of "party wide experience" would make our experience better and can easily see it ruining our games.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6757704, member: 6799436"] The parties in games I run are all over the place with regard to XP. No one in my games has ever identified a need for everyone to be at the same level. Maybe it worked that way in 3rd/4th...I don't know because I never played those editions and they hold no appeal for me. Limiting XP to party combat is silly and I could indeed see it encouraging characters to do stupid things. Characters in my games are regularly awarded with XP on an individual basis for all sorts of things (and combat is no guarantee of XP) - excellent roleplaying, ingenious problem solving, and even just plain good or fun ideas. No one bitches about Johnny being a level and a half ahead or Bobby dragging up the rear. Everyone knows how to get XP and it isn't tied to what everyone else is getting. I disagree STRONGLY with your earlier claim that players should be entitled to loot and XP when absent. It is as much a reward for playing as narrative enjoyment. That said, I pointed out that players who are absent through no fault of their own have the option to still gain loot/XP in my games, but at the same level of risk as the rest of the characters. I would never play with party wide XP...individual character advancement is rendered meaningless thereby. You might as well play a board or video game. Edit: This brings up an interesting point: My players often run multiple characters in the same campaign. One may be off on downtime tending his shop or doing magical reasearch while the other adventures. Occasionally, but not too often, a player with play two characters simultaneously in a session (one as a apprentice or squire to the other). As such even though my main group only consists of eight core players, the party at any given time consists 16-20 characters, many of whom are off doing their own thing. As such character levels vary quite a bit. I've been playing this way since 1st edition. I fail to see how any kind of "party wide experience" would make our experience better and can easily see it ruining our games. [/QUOTE]
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DM's: what do you do with players who miss time?
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