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DM's: what do you do with players who miss time?
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<blockquote data-quote="Imaculata" data-source="post: 6758180" data-attributes="member: 6801286"><p>Why would a DM be concerned with how a player chooses to play his character? If they choose to retreat, that is entirely up to them. I do not think this deserves to be punished with less exp.</p><p></p><p></p><p></p><p>Annoying to whom?</p><p></p><p></p><p></p><p>Why? You are the DM, not the player. You are the storyteller. You don't get to decide how they play their character. </p><p></p><p></p><p></p><p>If they choose to play cowardly, that is a valid strategy. Maybe the other players take unnecessary risks, and not everyone is willing to do that. There's a lot of uncertainty when you're a player in a D&D campaign, and not every player responds to that in the same heroic way. Why would that deserve to be punished with less exp? They survived the encounter didn't they? So, full exp. Experience points are not a reward for killing a monster, they are a reward for overcoming an encounter, by any means. If that means a full retreat, then full exp.</p><p></p><p></p><p></p><p>I wonder what you mean by that last part, <em>"based on established character"</em>.</p><p></p><p></p><p></p><p>So retreat is not an option, and combat is mandatory. I think I may have found the root of the problem.</p><p></p><p></p><p></p><p>They all get full exp and share the treasure with the party. If Perrina needs to be revived, the entire party finds a way, because they are a team, and they need her. Everyone can pitch in, and why wouldn't they?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6758180, member: 6801286"] Why would a DM be concerned with how a player chooses to play his character? If they choose to retreat, that is entirely up to them. I do not think this deserves to be punished with less exp. Annoying to whom? Why? You are the DM, not the player. You are the storyteller. You don't get to decide how they play their character. If they choose to play cowardly, that is a valid strategy. Maybe the other players take unnecessary risks, and not everyone is willing to do that. There's a lot of uncertainty when you're a player in a D&D campaign, and not every player responds to that in the same heroic way. Why would that deserve to be punished with less exp? They survived the encounter didn't they? So, full exp. Experience points are not a reward for killing a monster, they are a reward for overcoming an encounter, by any means. If that means a full retreat, then full exp. I wonder what you mean by that last part, [I]"based on established character"[/I]. So retreat is not an option, and combat is mandatory. I think I may have found the root of the problem. They all get full exp and share the treasure with the party. If Perrina needs to be revived, the entire party finds a way, because they are a team, and they need her. Everyone can pitch in, and why wouldn't they? [/QUOTE]
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