Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6758328" data-attributes="member: 6799436"><p>I was just chiming in on that particular discussion. I fully believe in the use of individual XP outside of this, thankfully rare, circumstance of dealing with problem players.</p><p></p><p>Because my players have multiple characters, not all active at the same time, it only makes sense that they would not all be the same level. For instance, if a character dies and the party undertakes a quest to revive them, the dead character doesn't continue earning XP while dead. The player can still participate by running an alternate charcter, who may or may not be the same level as the dead character. As characters retire (either due to max level or player fickleness) it is easy to continually introduce new characters at low levels as every player has characters along the power spectrum. This allows a continuous rolling campaign that doesn't have to hit the reset button every time characters get too advanced. If you play with a fixed level party, and say they are all level 15...How do you handle a player expressing the desire to try a new character concept? Start them at 15? My players would balk at that. They enjoy seeing their charatcer grow from nothing to world-shaker. The party's constituents in each session ebb and flow organically due to player desire and story needs. Player advancement is taken as a very individual thing, celebrated, and not at all guaranteed. To me, replacing this with a party-wide equality system or milestone based levelling would rip the heart out of the game and replace it with something sterile. Yes I feel strongly about that.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6758328, member: 6799436"] I was just chiming in on that particular discussion. I fully believe in the use of individual XP outside of this, thankfully rare, circumstance of dealing with problem players. Because my players have multiple characters, not all active at the same time, it only makes sense that they would not all be the same level. For instance, if a character dies and the party undertakes a quest to revive them, the dead character doesn't continue earning XP while dead. The player can still participate by running an alternate charcter, who may or may not be the same level as the dead character. As characters retire (either due to max level or player fickleness) it is easy to continually introduce new characters at low levels as every player has characters along the power spectrum. This allows a continuous rolling campaign that doesn't have to hit the reset button every time characters get too advanced. If you play with a fixed level party, and say they are all level 15...How do you handle a player expressing the desire to try a new character concept? Start them at 15? My players would balk at that. They enjoy seeing their charatcer grow from nothing to world-shaker. The party's constituents in each session ebb and flow organically due to player desire and story needs. Player advancement is taken as a very individual thing, celebrated, and not at all guaranteed. To me, replacing this with a party-wide equality system or milestone based levelling would rip the heart out of the game and replace it with something sterile. Yes I feel strongly about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
Top