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General Tabletop Discussion
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DM's: what do you do with players who miss time?
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<blockquote data-quote="Lanefan" data-source="post: 6758648" data-attributes="member: 29398"><p>You've misinterpreted one thing: in this case I'm speaking as a fellow player, rather than as a DM.</p><p></p><p>And someone else is expected to die to cover that retreat?</p><p></p><p>I don't mind the retreater getting full xp as long as they did something useful before retreating, I just don't see it as fair to the character (and by extension, the player) who gets sacrificed.</p><p></p><p>If the character's been played up till now as a risk-taker it remains a risk-taker when the player's not there. If it's been played as cautious up till now then it remains cautious.</p><p></p><p>Retreat is always an option for the group; but for one individual character to retreat and in effect abandon the others to their fate is - to me - wrong; particularly when it becomes a pattern.</p><p></p><p>Ah. Around here (and I thought this was a common practice everywhere, clearly I'm wrong) revival costs are almost always the responsibility of the person being revived; to the point that just about every time a speak with dead is cast on a party member the first question is "do you want to come back?" and the second is a variant on "how are you paying for it?"</p><p></p><p>And even if the party cover Perrina's raise and end up giving her a full treasure share, that's still only half the issue. The other half is that if she's died halfway through the adventure (say, against the Goblin Queen) she won't get any xp for the rest of it (so, nothing for the Goblin King and his Troll bodyguard) - unless, of course, we broach the rather absurd notion of giving xp to characters for things that happened while they were dead; as which point you lose me completely.</p><p></p><p>Lan-"if I'd got xp for what I'd missed due to being dead I'd be about 27th level by now"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6758648, member: 29398"] You've misinterpreted one thing: in this case I'm speaking as a fellow player, rather than as a DM. And someone else is expected to die to cover that retreat? I don't mind the retreater getting full xp as long as they did something useful before retreating, I just don't see it as fair to the character (and by extension, the player) who gets sacrificed. If the character's been played up till now as a risk-taker it remains a risk-taker when the player's not there. If it's been played as cautious up till now then it remains cautious. Retreat is always an option for the group; but for one individual character to retreat and in effect abandon the others to their fate is - to me - wrong; particularly when it becomes a pattern. Ah. Around here (and I thought this was a common practice everywhere, clearly I'm wrong) revival costs are almost always the responsibility of the person being revived; to the point that just about every time a speak with dead is cast on a party member the first question is "do you want to come back?" and the second is a variant on "how are you paying for it?" And even if the party cover Perrina's raise and end up giving her a full treasure share, that's still only half the issue. The other half is that if she's died halfway through the adventure (say, against the Goblin Queen) she won't get any xp for the rest of it (so, nothing for the Goblin King and his Troll bodyguard) - unless, of course, we broach the rather absurd notion of giving xp to characters for things that happened while they were dead; as which point you lose me completely. Lan-"if I'd got xp for what I'd missed due to being dead I'd be about 27th level by now"-efan [/QUOTE]
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