Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6759005" data-attributes="member: 1210"><p>I just need to point out that characterizing not awarding xp for things you didn't do as 'punishment' is one of the big divides here. You see <em>withholding xp as a punishment,</em> whereas I (and I suspect Lanefan, and others) see <em>awarding xp as a reward</em>. From one perspective, everyone is <em>entitled</em> to the same xp; from the other, nobody is, and it must be earned actively. </p><p></p><p>As usual, this divide boils down to a difference in playstyles. Neither is objectively right or wrong, but one might be wrong or right <em>for a given group.</em></p><p></p><p></p><p></p><p></p><p>Well, partially, but encouraging certain behaviors is exactly what xp does. Players are far more likely to do things that get xp rewards. They tend to look for ways to get more xp, whether by fighting bigger, badder monsters in a system where xp come from monsters, by accumulating treasure in an xp-for-gp system, by working towards completing the story or plot they're running through in a system that awards xp for advancing the story, etc. </p><p></p><p>I'd say that (for those of us using xp) it's well worth looking at what activities provide xp, and if we want to encourage a certain playstyle, to bear in mind that xp are a great tool for motivating players toward that playstyle. Skipping xp and awarding levels at milestones falls under the same principle; it's pushing the players to follow the story or hit those milestones (whatever they might be).</p></blockquote><p></p>
[QUOTE="the Jester, post: 6759005, member: 1210"] I just need to point out that characterizing not awarding xp for things you didn't do as 'punishment' is one of the big divides here. You see [i]withholding xp as a punishment,[/i] whereas I (and I suspect Lanefan, and others) see [i]awarding xp as a reward[/i]. From one perspective, everyone is [i]entitled[/i] to the same xp; from the other, nobody is, and it must be earned actively. As usual, this divide boils down to a difference in playstyles. Neither is objectively right or wrong, but one might be wrong or right [i]for a given group.[/i] Well, partially, but encouraging certain behaviors is exactly what xp does. Players are far more likely to do things that get xp rewards. They tend to look for ways to get more xp, whether by fighting bigger, badder monsters in a system where xp come from monsters, by accumulating treasure in an xp-for-gp system, by working towards completing the story or plot they're running through in a system that awards xp for advancing the story, etc. I'd say that (for those of us using xp) it's well worth looking at what activities provide xp, and if we want to encourage a certain playstyle, to bear in mind that xp are a great tool for motivating players toward that playstyle. Skipping xp and awarding levels at milestones falls under the same principle; it's pushing the players to follow the story or hit those milestones (whatever they might be). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
Top