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DM's: what do you do with players who miss time?
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<blockquote data-quote="the Jester" data-source="post: 6759008" data-attributes="member: 1210"><p>Why must it serve a point at all? It's simply the way it is. </p><p></p><p>A pc who does less adventuring than others has less experience. There is a consistency of concept here- if you get xp by adventuring, you don't get xp by not-adventuring. There's no purpose behind one character having more or less xp than another; it's simply the consequence of their activity. Just like if a 2nd level pc retires for 2 years in game, then rejoins his now-10th level companions. There's no reason why he should have gotten a share of the xp they got facing that black dragon, nor should he have gotten a share of their hard-earned treasure. It's not that they don't like him; he wasn't on the job, just like if I go on an unpaid vacation I don't get paid. </p><p></p><p>I think my sandbox approach is coming through pretty hard here. My games don't have a central, unchanging group of pcs that they revolve around; they have a world with a plethora of characters (pc and npc) running through them. There's no need to keep the team at even levels, because sometimes the team doesn't even exist outside of a specific adventure.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6759008, member: 1210"] Why must it serve a point at all? It's simply the way it is. A pc who does less adventuring than others has less experience. There is a consistency of concept here- if you get xp by adventuring, you don't get xp by not-adventuring. There's no purpose behind one character having more or less xp than another; it's simply the consequence of their activity. Just like if a 2nd level pc retires for 2 years in game, then rejoins his now-10th level companions. There's no reason why he should have gotten a share of the xp they got facing that black dragon, nor should he have gotten a share of their hard-earned treasure. It's not that they don't like him; he wasn't on the job, just like if I go on an unpaid vacation I don't get paid. I think my sandbox approach is coming through pretty hard here. My games don't have a central, unchanging group of pcs that they revolve around; they have a world with a plethora of characters (pc and npc) running through them. There's no need to keep the team at even levels, because sometimes the team doesn't even exist outside of a specific adventure. [/QUOTE]
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