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General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="Guest 6801718" data-source="post: 6759158"><p>Our group still gives absent players full xp and we treat it like their character was there, contributing however was appropriate. Were we in the middle of a dungeon when the players missed? No problem, the character was still there battling monsters and helping search for secrets or traps in the background. We're we looking for someone in a big city? The character was out helping to gather information. Just because a player wasn't there doesn't mean that their character suddenly ceased to exist or lapsed into a coma or something. If something big happens, like the party is captured or defeated, then the character shares that fate. We don't kill off the character of an absent player though. Denying xp or killing a character just serve to punish a player who simply had something come up. Life happens. Not everyone can make every session and some people can attend more sessions than others. We're there to have fun. No one gets left behind if they get busy and miss a few games. Plus the DM doesn't have to worry about encounter balance with a party of mixed level heroes. Keep it clean and simple. The characters exist in the game world. They are part of the adventure. So everyone contributes. In some cases, and I've run my games this way, we decided not to even track xp at the player level. The DM just keeps track from the encounters and tells the party they can level up. The players don't know how much xp they have.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6759158"] Our group still gives absent players full xp and we treat it like their character was there, contributing however was appropriate. Were we in the middle of a dungeon when the players missed? No problem, the character was still there battling monsters and helping search for secrets or traps in the background. We're we looking for someone in a big city? The character was out helping to gather information. Just because a player wasn't there doesn't mean that their character suddenly ceased to exist or lapsed into a coma or something. If something big happens, like the party is captured or defeated, then the character shares that fate. We don't kill off the character of an absent player though. Denying xp or killing a character just serve to punish a player who simply had something come up. Life happens. Not everyone can make every session and some people can attend more sessions than others. We're there to have fun. No one gets left behind if they get busy and miss a few games. Plus the DM doesn't have to worry about encounter balance with a party of mixed level heroes. Keep it clean and simple. The characters exist in the game world. They are part of the adventure. So everyone contributes. In some cases, and I've run my games this way, we decided not to even track xp at the player level. The DM just keeps track from the encounters and tells the party they can level up. The players don't know how much xp they have. [/QUOTE]
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DM's: what do you do with players who miss time?
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