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General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="MG.0" data-source="post: 6759292" data-attributes="member: 6799436"><p>I give out individual XP at the moment it is earned, so everyone knows exactly why someone got XP. Holding it until the end of the session would just confuse people and muddy the link between the action and the reward.</p><p></p><p>edit:</p><p></p><p>In a session the other night the party was hanging with a group of NPC's in a town where a bit of a carnival was going on. There were some roleplaying opportunities, but the main attraction were games of skill with some specific chances to apply player abilitites to gain an advantage. Most players had their characters participate, and a couple really embraced the idea and went all out in trying to find creative ways to win. One player (someone new to the game and to D&D in general) decided to do nothing but watch. As each event completed I started awarding XP to the contestants. Creative play got bonus XP. Immediately the new player engaged and began participating, and other players started coming up with wierder and funnier approaches to the contests. We actually completed the entire session without a single combat and even the normally hardcore-combat oriented players were laughing and having a blast. (If the players hadn't reacted as positively, the carnival would have been cut short and regular combat encounters would have been possible.)</p><p></p><p>I don't feel group XP would have given me the same results. It's possible with some groups it might, but I think I know my players pretty well.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6759292, member: 6799436"] I give out individual XP at the moment it is earned, so everyone knows exactly why someone got XP. Holding it until the end of the session would just confuse people and muddy the link between the action and the reward. edit: In a session the other night the party was hanging with a group of NPC's in a town where a bit of a carnival was going on. There were some roleplaying opportunities, but the main attraction were games of skill with some specific chances to apply player abilitites to gain an advantage. Most players had their characters participate, and a couple really embraced the idea and went all out in trying to find creative ways to win. One player (someone new to the game and to D&D in general) decided to do nothing but watch. As each event completed I started awarding XP to the contestants. Creative play got bonus XP. Immediately the new player engaged and began participating, and other players started coming up with wierder and funnier approaches to the contests. We actually completed the entire session without a single combat and even the normally hardcore-combat oriented players were laughing and having a blast. (If the players hadn't reacted as positively, the carnival would have been cut short and regular combat encounters would have been possible.) I don't feel group XP would have given me the same results. It's possible with some groups it might, but I think I know my players pretty well. [/QUOTE]
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DM's: what do you do with players who miss time?
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