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General Tabletop Discussion
*Dungeons & Dragons
DM's: what do you do with players who miss time?
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<blockquote data-quote="Lanefan" data-source="post: 6760334" data-attributes="member: 29398"><p>As [MENTION=1210]the Jester[/MENTION] already pointed out, in-game consistency and logic is not only more important than the mechanical effect, it should be what drives the mechanical effect.</p><p></p><p>A valid point in cases where your average party level is going up by two or three per adventure, as in most as-written APs. That said, 5e at least seems to be more forgiving in such things than the last couple of editions; and if you're playing a campaign where an average adventure isn't guaranteed to get the party level average up by even one (which is by far my preference) it becomes even less of an issue.</p><p></p><p>I could not disagree more.</p><p></p><p>Players don't get xp. I'm not 34th level, which I'd be as a player if I'd been advancing at just one level per year of doing this; nor am I a 31st level DM if the same (il)logic applies to DMs. (as a side note, this is also why I shudder when I hear about DMs giving xp for bringing snacks to the game and suchlike)</p><p></p><p>Xp are purely a character reward for things a character does in the game, whether a player is involved or not.</p><p></p><p>On a broader note, I wonder if some of the disconnect here is tied to whether or not PCs (as opposed to NPCs or the rest of the game world) are special snowflakes in some campaigns but not in others. To me, an adventuring PC is exactly the same as an adventuring NPC, only it has a player attached to it and because of that we see a lot more of what it does in its career. Adventuring NPCs get xp and levels and death and rewards just like adventuring PCs do because the internal logic of the game world cannot (and absolutely should not be able to) tell them apart. I just don't bother running all the numbers for any of 'em until I need to dream up an adventuring NPC right now; I can fill in the back-details later if needed.</p><p></p><p>Lan-"34th-player/31st-DM multiclass, eh? I sure don't feel any stronger for it...or smarter...or wiser...or..."-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6760334, member: 29398"] As [MENTION=1210]the Jester[/MENTION] already pointed out, in-game consistency and logic is not only more important than the mechanical effect, it should be what drives the mechanical effect. A valid point in cases where your average party level is going up by two or three per adventure, as in most as-written APs. That said, 5e at least seems to be more forgiving in such things than the last couple of editions; and if you're playing a campaign where an average adventure isn't guaranteed to get the party level average up by even one (which is by far my preference) it becomes even less of an issue. I could not disagree more. Players don't get xp. I'm not 34th level, which I'd be as a player if I'd been advancing at just one level per year of doing this; nor am I a 31st level DM if the same (il)logic applies to DMs. (as a side note, this is also why I shudder when I hear about DMs giving xp for bringing snacks to the game and suchlike) Xp are purely a character reward for things a character does in the game, whether a player is involved or not. On a broader note, I wonder if some of the disconnect here is tied to whether or not PCs (as opposed to NPCs or the rest of the game world) are special snowflakes in some campaigns but not in others. To me, an adventuring PC is exactly the same as an adventuring NPC, only it has a player attached to it and because of that we see a lot more of what it does in its career. Adventuring NPCs get xp and levels and death and rewards just like adventuring PCs do because the internal logic of the game world cannot (and absolutely should not be able to) tell them apart. I just don't bother running all the numbers for any of 'em until I need to dream up an adventuring NPC right now; I can fill in the back-details later if needed. Lan-"34th-player/31st-DM multiclass, eh? I sure don't feel any stronger for it...or smarter...or wiser...or..."-efan [/QUOTE]
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