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DM's: what do you do with players who miss time?
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<blockquote data-quote="Imaculata" data-source="post: 6760620" data-attributes="member: 6801286"><p>Here's how I determine xp:</p><p></p><p>The party receives xp for any encounter they've beaten. Whether it is enemies defeated in combat, or enemies who surrendered, or enemies that were overcome in some other original way. Enemies do not need to be dead in order to receive exp for them. In fact, I will award bonus exp to the party, if they are exceptionally clever at overcoming an encounter in a none-combat way.</p><p>The party receives completion exp for any quest they've completed, and bonus exp if they also completed bonus objectives. These bonus objectives aren't always known to them. For example, a quest about ridding a tomb of undead, might have a side objective of laying a spirit to rest. </p><p>The party receives role playing exp for any great role playing moments. These are usually the things that got a response from the entire table. If one player does something really funny, really clever, really cool, or just really fitting his character, then the whole group is rewarded. I reward both the moments that everyone agrees on, and moments that I personally thought were really good. I also let my players know what actions earned them extra exp. I try to be as transparent as possible about how exp is calculated.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6760620, member: 6801286"] Here's how I determine xp: The party receives xp for any encounter they've beaten. Whether it is enemies defeated in combat, or enemies who surrendered, or enemies that were overcome in some other original way. Enemies do not need to be dead in order to receive exp for them. In fact, I will award bonus exp to the party, if they are exceptionally clever at overcoming an encounter in a none-combat way. The party receives completion exp for any quest they've completed, and bonus exp if they also completed bonus objectives. These bonus objectives aren't always known to them. For example, a quest about ridding a tomb of undead, might have a side objective of laying a spirit to rest. The party receives role playing exp for any great role playing moments. These are usually the things that got a response from the entire table. If one player does something really funny, really clever, really cool, or just really fitting his character, then the whole group is rewarded. I reward both the moments that everyone agrees on, and moments that I personally thought were really good. I also let my players know what actions earned them extra exp. I try to be as transparent as possible about how exp is calculated. [/QUOTE]
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