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DMs - what do you put in your campaign packets?
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<blockquote data-quote="Felon" data-source="post: 2447511" data-attributes="member: 8158"><p>Current ToC for my campaign primer....</p><p></p><p>I. SETTING INFORMATION 3</p><p>About the Shadow Company 3</p><p>About the Player Characters 3</p><p>About Forgotten Realms 4</p><p>About the Silver Marches 4</p><p>Recommended Books for Play 4</p><p></p><p>II. CHARACTER GENERATION 5</p><p>Ability Scores 5</p><p>Starting Level 5</p><p>Hit Points 5</p><p>Starting Money & Equipment 5</p><p></p><p>III. PLAYER CHARACTER RACES 6</p><p>Favored Classes—No hamstrings! 6</p><p>PHB Races 6</p><p>Other Humanoid Races 6</p><p>Monsters as Player Characters 7</p><p></p><p>IV. CHARACTER CLASSES 8</p><p>Base Clases 8</p><p>Bards & Paladins Gain Prestige 8</p><p>Barbarians—Frenzy & Totem Options 8</p><p>Clerics—Spontaneous Casting 9</p><p>Monks—Unarmed Damage Alteration 9</p><p>Sorcerers—Get Some Hit Points & Lose the Toad… 9</p><p>Wizards—Spell Domains & Useful Familiars 9</p><p></p><p>Prestige Classes 9</p><p>Shadow Company Prestige Classes 10</p><p>Finding a Prestige Class That Suits You 10</p><p>Prestige Class Quick Reference Table 11</p><p></p><p>V. SKILLS 12</p><p>New Uses for Skills 12</p><p>Balance—Dashing Through the Snow 12</p><p>Sleight of Hand—Flick of the Wrist 12</p><p>Survival—Camouflage Object 12</p><p>Tumble—Kip-Up 12</p><p></p><p>Modified Skills 12</p><p>Disguise---Based on Wisdom 12</p><p>Hide & Move Silently—Merged 12</p><p>Open Locks—Merged 12</p><p></p><p>VI. SPELLS 13</p><p>Modified Spells 13</p><p></p><p>VII. FEATS 14</p><p>Homebrew Feats 14</p><p>Good Non-PHB Feats to Know About 15</p></blockquote><p></p>
[QUOTE="Felon, post: 2447511, member: 8158"] Current ToC for my campaign primer.... I. SETTING INFORMATION 3 About the Shadow Company 3 About the Player Characters 3 About Forgotten Realms 4 About the Silver Marches 4 Recommended Books for Play 4 II. CHARACTER GENERATION 5 Ability Scores 5 Starting Level 5 Hit Points 5 Starting Money & Equipment 5 III. PLAYER CHARACTER RACES 6 Favored Classes—No hamstrings! 6 PHB Races 6 Other Humanoid Races 6 Monsters as Player Characters 7 IV. CHARACTER CLASSES 8 Base Clases 8 Bards & Paladins Gain Prestige 8 Barbarians—Frenzy & Totem Options 8 Clerics—Spontaneous Casting 9 Monks—Unarmed Damage Alteration 9 Sorcerers—Get Some Hit Points & Lose the Toad… 9 Wizards—Spell Domains & Useful Familiars 9 Prestige Classes 9 Shadow Company Prestige Classes 10 Finding a Prestige Class That Suits You 10 Prestige Class Quick Reference Table 11 V. SKILLS 12 New Uses for Skills 12 Balance—Dashing Through the Snow 12 Sleight of Hand—Flick of the Wrist 12 Survival—Camouflage Object 12 Tumble—Kip-Up 12 Modified Skills 12 Disguise---Based on Wisdom 12 Hide & Move Silently—Merged 12 Open Locks—Merged 12 VI. SPELLS 13 Modified Spells 13 VII. FEATS 14 Homebrew Feats 14 Good Non-PHB Feats to Know About 15 [/QUOTE]
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