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DMs - what do you put in your campaign packets?
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<blockquote data-quote="jerichothebard" data-source="post: 2447600" data-attributes="member: 4705"><p>The Index (abbreviated) from my campaign doc.</p><p>[CODE]</p><p>[b][i]Background Information (Character Knowledge)[/i][/b]</p><p>[b]The Land of Crescent[/b]</p><p>World Overview</p><p>The Crown of the Moon</p><p>The Forest of Illumination</p><p>The Plains and Deserts</p><p>The Iron Hills</p><p>The Sae duChaad</p><p>The Island of Lost Souls</p><p></p><p>[b]History[/b]</p><p>Overview</p><p>Timeline</p><p></p><p>[b]Religion[/b]</p><p>Overview</p><p>Major religious holidays</p><p>Cosmology</p><p></p><p>[b]Magic[/b]</p><p></p><p>[b]Politics[/b]</p><p>Overview</p><p></p><p>[b]Social Classes[/b]</p><p>Social and Political Groups</p><p></p><p>[b]Orders of the Church[/b]</p><p>The Sacred Orders</p><p>The Divine Orders</p><p>The Devout Orders</p><p></p><p>[b]Secular Organizations[/b]</p><p></p><p>[b]The Profane[/b]</p><p></p><p>[b][i]Game Play (Player Knowledge)[/i][/b]</p><p></p><p>[b]Character Creation[/b]</p><p>Ability Score Costs</p><p>Races</p><p>Racial Notes Table</p><p>Planetouched</p><p>General Planetouched Traits</p><p>The Blessed</p><p>The Tainted</p><p>Genasi – Air</p><p>Genasi – Earth</p><p>Genasi – Fire</p><p>Genasi – Water</p><p>Naming Conventions</p><p></p><p>[b]Character Classes[/b]</p><p>Barbarian</p><p>Bard</p><p>Cleric</p><p>Druid</p><p>Fighter</p><p>Monk</p><p>Paladin</p><p>Ranger</p><p>Rogue</p><p>Sorcerer</p><p>Wizard</p><p>Multiclassing</p><p></p><p>[b]Prestige Classes – General Notes[/b]</p><p></p><p>[b]Church-Related Prestige Classes[/b]</p><p>Loremaster</p><p>Contemplative</p><p>Hunter of the Dead</p><p>Exorcist</p><p>Church Inquisitor</p><p>Divine Voice</p><p>Mage Hunter</p><p>Holy Archer</p><p>Consecrated Harrier</p><p>Divine Crusader</p><p>Radiant Servants of ORB</p><p>Sword of Righteousness</p><p>Wonderworker</p><p></p><p>[b]Combat-Oriented Prestige Classes[/b]</p><p>Devoted Defender</p><p>Drunken Master</p><p>Duelist</p><p>Ghostwalker</p><p>Outrider</p><p>Lasher</p><p>Vigilante</p><p>Master Thrower</p><p>Invisible Blade</p><p>Tempest</p><p></p><p>[b]Skill and Ability-Oriented Prestige Classes[/b]</p><p>Shadowdancer</p><p>Dread Pirate</p><p>Dungeon Delver</p><p>Tomb Raiders</p><p>Thief-Acrobat</p><p>Virtuoso</p><p>Animal Lord</p><p>Horizon Walkers</p><p>Masters of Many Forms</p><p>Beastmaster</p><p>Windrider</p><p>Tattooed Monk</p><p>Spymaster</p><p></p><p>[b]Arcane Prestige Classes[/b]</p><p>Arcane Trickster</p><p>Blood Magus</p><p>Elemental Savant</p><p>Fatespinner</p><p>Mage of the Arcane Order</p><p>SpellSword</p><p></p><p>[b]Feats for this Campaign[/b]</p><p>Available Feats</p><p>General Guidelines</p><p>New Combat Feats</p><p>Anything Goes Long [General]</p><p>Normal</p><p></p><p>[b]Skills[/b]</p><p>Performance</p><p>New Skills</p><p>Craft – Tinker [Int]</p><p>Skill Types</p><p>Craft Skills</p><p>Knowledge Skills</p><p>Profession Skills</p><p></p><p>[b]Spellcasting[/b]</p><p>Overview</p><p>Spell Changes</p><p>Detect Magic</p><p>Animate Object</p><p>Searing Light</p><p></p><p>[b]Metamagic[/b]</p><p>How it Works</p><p>Uses per Day</p><p>Cost</p><p>Spell Level Adjustment</p><p>Multiple Metamagic Feats on a Spell</p><p>Magic Items and Metamagic Spells</p><p>Counterspelling Metamagic Spells</p><p>Metamagic Feats</p><p>Table 1: Metamagic Feats</p><p></p><p>[b]Combat[/b]</p><p></p><p>[b]Turning Undead[/b]</p><p>Bolstering Undead:</p><p>Greater Turning:</p><p>Turning Feats</p><p>Extra Turning [General]</p><p>Improved Turning [General]</p><p>Widen Turning [General]</p><p></p><p>[b]Equipment[/b]</p><p>Equipment Availability</p><p>Special Monk Weapons:</p><p>Escrima</p><p>Tonfa</p><p></p><p>[b]Firearms[/b]</p><p>Overview</p><p>Advantages</p><p>Disadvantages</p><p>Sample Firearms</p><p>Firearm Descriptions:</p><p>Firearm Feats</p><p>Salvage Ammunition [General]</p><p>Mishaps</p><p>Explosives</p><p>Sample Explosives</p><p>Explosives Descriptions</p><p>[/code]</p><p></p><p>If you're interested in reading it drop me an email. It's a pretty large file, though - around a megabyte.</p><p></p><p>jtb</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 2447600, member: 4705"] The Index (abbreviated) from my campaign doc. [CODE] [b][i]Background Information (Character Knowledge)[/i][/b] [b]The Land of Crescent[/b] World Overview The Crown of the Moon The Forest of Illumination The Plains and Deserts The Iron Hills The Sae duChaad The Island of Lost Souls [b]History[/b] Overview Timeline [b]Religion[/b] Overview Major religious holidays Cosmology [b]Magic[/b] [b]Politics[/b] Overview [b]Social Classes[/b] Social and Political Groups [b]Orders of the Church[/b] The Sacred Orders The Divine Orders The Devout Orders [b]Secular Organizations[/b] [b]The Profane[/b] [b][i]Game Play (Player Knowledge)[/i][/b] [b]Character Creation[/b] Ability Score Costs Races Racial Notes Table Planetouched General Planetouched Traits The Blessed The Tainted Genasi – Air Genasi – Earth Genasi – Fire Genasi – Water Naming Conventions [b]Character Classes[/b] Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Multiclassing [b]Prestige Classes – General Notes[/b] [b]Church-Related Prestige Classes[/b] Loremaster Contemplative Hunter of the Dead Exorcist Church Inquisitor Divine Voice Mage Hunter Holy Archer Consecrated Harrier Divine Crusader Radiant Servants of ORB Sword of Righteousness Wonderworker [b]Combat-Oriented Prestige Classes[/b] Devoted Defender Drunken Master Duelist Ghostwalker Outrider Lasher Vigilante Master Thrower Invisible Blade Tempest [b]Skill and Ability-Oriented Prestige Classes[/b] Shadowdancer Dread Pirate Dungeon Delver Tomb Raiders Thief-Acrobat Virtuoso Animal Lord Horizon Walkers Masters of Many Forms Beastmaster Windrider Tattooed Monk Spymaster [b]Arcane Prestige Classes[/b] Arcane Trickster Blood Magus Elemental Savant Fatespinner Mage of the Arcane Order SpellSword [b]Feats for this Campaign[/b] Available Feats General Guidelines New Combat Feats Anything Goes Long [General] Normal [b]Skills[/b] Performance New Skills Craft – Tinker [Int] Skill Types Craft Skills Knowledge Skills Profession Skills [b]Spellcasting[/b] Overview Spell Changes Detect Magic Animate Object Searing Light [b]Metamagic[/b] How it Works Uses per Day Cost Spell Level Adjustment Multiple Metamagic Feats on a Spell Magic Items and Metamagic Spells Counterspelling Metamagic Spells Metamagic Feats Table 1: Metamagic Feats [b]Combat[/b] [b]Turning Undead[/b] Bolstering Undead: Greater Turning: Turning Feats Extra Turning [General] Improved Turning [General] Widen Turning [General] [b]Equipment[/b] Equipment Availability Special Monk Weapons: Escrima Tonfa [b]Firearms[/b] Overview Advantages Disadvantages Sample Firearms Firearm Descriptions: Firearm Feats Salvage Ammunition [General] Mishaps Explosives Sample Explosives Explosives Descriptions [/code] If you're interested in reading it drop me an email. It's a pretty large file, though - around a megabyte. jtb [/QUOTE]
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