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DMs what do you think of the new PHB?
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<blockquote data-quote="Argyle King" data-source="post: 9458166" data-attributes="member: 58416"><p>A lot of what I heard from the YouTube videos was less about max possible power and more about what the game (and in-game world) assume are normal functions.</p><p></p><p>One of the comments that I remember was that a tavern in D&D looks more like Mos Eisley Cantina. Aside from that, a lot of the discussion was about powers and abilities being more-easily accessible to a character or a person living inside of a world built upon 5e24's assumptions. </p><p></p><p>I remember a lot of broken things from 3.5. For example, I had a caster cable of using Time Stop, teleporting to a demi-plane where time worked differently, resting, and coming back to the encounter with a full compliment of spells. </p><p></p><p>I also remember playing 4E and being able to perform a standing jump from the ground to land on the back of a dragon and kill it with a rake while still in the first tier of play (late first tier, but first tier). Likewise, I remember being able to teleport around the battlefield like Nightcrawler.</p><p></p><p>For what it's worth, I liked what many of the 3.5 books implied they were trying to emulate (even if actual play was different). An example of that is that I thought Heros of Battle was potentially a cool concept, but it required approaching the game in a way that ignored a lot of my character's capabilities.</p><p></p><p>Likewise, I highly enjoyed what the 4E preview books described as the vision for the in-game world, and I liked a lot of the Points of Light lore. However, I had frustrating experiences when I tried to run or play 4E in the same way I tried to run or play 3.5.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9458166, member: 58416"] A lot of what I heard from the YouTube videos was less about max possible power and more about what the game (and in-game world) assume are normal functions. One of the comments that I remember was that a tavern in D&D looks more like Mos Eisley Cantina. Aside from that, a lot of the discussion was about powers and abilities being more-easily accessible to a character or a person living inside of a world built upon 5e24's assumptions. I remember a lot of broken things from 3.5. For example, I had a caster cable of using Time Stop, teleporting to a demi-plane where time worked differently, resting, and coming back to the encounter with a full compliment of spells. I also remember playing 4E and being able to perform a standing jump from the ground to land on the back of a dragon and kill it with a rake while still in the first tier of play (late first tier, but first tier). Likewise, I remember being able to teleport around the battlefield like Nightcrawler. For what it's worth, I liked what many of the 3.5 books implied they were trying to emulate (even if actual play was different). An example of that is that I thought Heros of Battle was potentially a cool concept, but it required approaching the game in a way that ignored a lot of my character's capabilities. Likewise, I highly enjoyed what the 4E preview books described as the vision for the in-game world, and I liked a lot of the Points of Light lore. However, I had frustrating experiences when I tried to run or play 4E in the same way I tried to run or play 3.5. [/QUOTE]
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