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General Tabletop Discussion
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DMs: what have you learned from PLAYING that has made you a better DM?
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<blockquote data-quote="Ydars" data-source="post: 4737423" data-attributes="member: 62992"><p>Hi Toben!</p><p> </p><p>The answer to your question is complex: </p><p> </p><p>First, I played for a LONG time without DMing and had to adapt to just getting my jollies from playing. I also played across a much wider range of levels than I ever have before 1-13: I don't think I have had a character gain more than 3-4 levels before. This seemed to change my playstyle a little.</p><p> </p><p>I am usually a hard-core roleplayer, who enjoys solving problems through the use of clever use of my wits as well as in-character interactions. So for me, dice are often the means of last resort to solve a problem, which I suspect is quite "old skool".</p><p> </p><p>In this last campaign, I played 3 different characters as well, because I managed to get the first two killed. I discovered that it was REALLY satisfying exploring the different "landscapes" of the various feats and spells available to different classes and this taught me to love mechanics far more and also had me playing different types of characters than I had ever played in the past. So for some of the time I was quite a "hack n slash" merchant, which I have only ever played in one-shot games in the past.</p><p> </p><p>But the major thing was what I said in my original post: always before I was a DM playing. This time I became a player and thought and acted like one the whole time. I was not thinking of ideas for my next campaign or waiting to take over, or getting bored. I think, after my second character that I became a GOOD player as well: one a DM can rely on to pull the party out of trouble if it looks like going bad but who won't spoil someone else's fun just because my character was often the most well built.</p><p> </p><p>So I really now understand players from their perspective and that is why I learned something.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4737423, member: 62992"] Hi Toben! The answer to your question is complex: First, I played for a LONG time without DMing and had to adapt to just getting my jollies from playing. I also played across a much wider range of levels than I ever have before 1-13: I don't think I have had a character gain more than 3-4 levels before. This seemed to change my playstyle a little. I am usually a hard-core roleplayer, who enjoys solving problems through the use of clever use of my wits as well as in-character interactions. So for me, dice are often the means of last resort to solve a problem, which I suspect is quite "old skool". In this last campaign, I played 3 different characters as well, because I managed to get the first two killed. I discovered that it was REALLY satisfying exploring the different "landscapes" of the various feats and spells available to different classes and this taught me to love mechanics far more and also had me playing different types of characters than I had ever played in the past. So for some of the time I was quite a "hack n slash" merchant, which I have only ever played in one-shot games in the past. But the major thing was what I said in my original post: always before I was a DM playing. This time I became a player and thought and acted like one the whole time. I was not thinking of ideas for my next campaign or waiting to take over, or getting bored. I think, after my second character that I became a GOOD player as well: one a DM can rely on to pull the party out of trouble if it looks like going bad but who won't spoil someone else's fun just because my character was often the most well built. So I really now understand players from their perspective and that is why I learned something. [/QUOTE]
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