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DMs: what have you learned from PLAYING that has made you a better DM?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4737771" data-attributes="member: 18549"><p>This is exactly why I love, love, love the by-level skill DCs in 4E. I think that Mike Mearls points out in one of his Design & Development articles that in a lot of cases skill rolls go like this:</p><p></p><p>Player: I want to do this thing.</p><p>DM: Roll for it</p><p>Player: I get a 25.</p><p>DM: (thinking) Hmm... is a 25 a fail or a success? I hadn't really set a DC for that before he rolled. If I set it higher than 25, it's a fail, but if I set it lower, it's a success. I guess I just need to decide whether he should succeed or fail...</p><p></p><p>In 4E, the DM needs to ask himself, "is this easy, hard, or average difficulty?" That's a pretty easy question to answer. And he can do it after the roll is made:</p><p></p><p>Player: I want to do this other thing.</p><p>DM: Roll for it.</p><p>Player: I get a 25.</p><p>DM: (thinking) Is that a failure or a success? Well, he was trying to do something wickedly difficult, so I'll set a hard DC. (checks to see whether a 25 beats a hard DC at that level)</p><p></p><p>It takes a lot of the arbitrariness out of adjudication, and helps to solve the problem of the DM who always says no, or who just makes things up on the fly all the time.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4737771, member: 18549"] This is exactly why I love, love, love the by-level skill DCs in 4E. I think that Mike Mearls points out in one of his Design & Development articles that in a lot of cases skill rolls go like this: Player: I want to do this thing. DM: Roll for it Player: I get a 25. DM: (thinking) Hmm... is a 25 a fail or a success? I hadn't really set a DC for that before he rolled. If I set it higher than 25, it's a fail, but if I set it lower, it's a success. I guess I just need to decide whether he should succeed or fail... In 4E, the DM needs to ask himself, "is this easy, hard, or average difficulty?" That's a pretty easy question to answer. And he can do it after the roll is made: Player: I want to do this other thing. DM: Roll for it. Player: I get a 25. DM: (thinking) Is that a failure or a success? Well, he was trying to do something wickedly difficult, so I'll set a hard DC. (checks to see whether a 25 beats a hard DC at that level) It takes a lot of the arbitrariness out of adjudication, and helps to solve the problem of the DM who always says no, or who just makes things up on the fly all the time. [/QUOTE]
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