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DMs: what have you learned from PLAYING that has made you a better DM?
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<blockquote data-quote="Parduz" data-source="post: 4738004" data-attributes="member: 82884"><p>Thanks. I'm really worried about writing a lot and having no one understanding what i mean <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>At the beginning of my "story" I was worried about the how much the PC sheet was complex, so i bought the D&D Basic Game box. It contains some minis, a reduced pre-made character sheet for the iconic heroes (7 skills, a couple of feats for each), and some tiles to build the dungeon. The kids learned the game mechanics and "how to role play". Then we start the real thing... they both told me that "it is much better without the grid". I think they have too much imagination to be forced in a square grid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They're blaming me right now 'cause i've bought the RHoD book instead of writing the campaign myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yeah. They feel the character as a "true person", an extension of them in another world. This is what i think is great: they'll remember these early PC forever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Parduz, post: 4738004, member: 82884"] Thanks. I'm really worried about writing a lot and having no one understanding what i mean :) At the beginning of my "story" I was worried about the how much the PC sheet was complex, so i bought the D&D Basic Game box. It contains some minis, a reduced pre-made character sheet for the iconic heroes (7 skills, a couple of feats for each), and some tiles to build the dungeon. The kids learned the game mechanics and "how to role play". Then we start the real thing... they both told me that "it is much better without the grid". I think they have too much imagination to be forced in a square grid :) They're blaming me right now 'cause i've bought the RHoD book instead of writing the campaign myself :D Yeah. They feel the character as a "true person", an extension of them in another world. This is what i think is great: they'll remember these early PC forever :D [/QUOTE]
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