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DMs: what have you learned from PLAYING that has made you a better DM?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4738658" data-attributes="member: 18549"><p>I don't see that as being in conflict with the system. Things like climbing walls, picking locks, remembering facts about monsters...they have static DCs you can look up. When performing tasks that aren't static DCs, I think there's an assumption that the characters are operating in an environment in which things are appropriately difficult. Where a heroic-tier rogue might balance on a 1-foot ledge over a 10-foot drop, the epic rogue is balancing on a rope in the wind over a lava pit while being attacked by archers.</p><p></p><p>Here's a rule of thumb, though, to adjudicate things that aren't set as static DCs: When setting the difficulty, consider whether the task itself is heroic, paragon, or epic. So if your character is heroic, they should be doing heroic-level things most of the time. If they want to slide under a table and kick over a barrel, it's a heroic check. If they want to pick up the table and throw it across the room, it's a paragon check. If they want to pick up the table and throw it through a wall, it's an epic check.</p><p></p><p>If the character is attempting a check appropriate to the tier, it's normal difficulty. If they attempt a check appropriate to the tier above, it's hard, and the tier below is easy. If they're trying something that is easier than easy (i.e. epic character trying to do heroic things) just let them do it without rolling. The tier above epic is "impossible", so if an epic character tries to do something in defiance of reason and physics, it's a hard DC. Then you can enjoy narrating it to make some kind of sense if you like. The tier below heroic is "mundane", so if a heroic character wants to do everyday things like fastening an oxcart or catching a fish or dribbling a basketball, it's an easy DC.</p><p></p><p>There's still some question of why it's suddenly easier to do things at 11th and 21st level, but who cares? It's just an abstraction to make adjudication of task resolution easy on both players and DMs. It lets you do things appropriate to the power level of the character without doing a lot of paperwork to figure out how to do them.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4738658, member: 18549"] I don't see that as being in conflict with the system. Things like climbing walls, picking locks, remembering facts about monsters...they have static DCs you can look up. When performing tasks that aren't static DCs, I think there's an assumption that the characters are operating in an environment in which things are appropriately difficult. Where a heroic-tier rogue might balance on a 1-foot ledge over a 10-foot drop, the epic rogue is balancing on a rope in the wind over a lava pit while being attacked by archers. Here's a rule of thumb, though, to adjudicate things that aren't set as static DCs: When setting the difficulty, consider whether the task itself is heroic, paragon, or epic. So if your character is heroic, they should be doing heroic-level things most of the time. If they want to slide under a table and kick over a barrel, it's a heroic check. If they want to pick up the table and throw it across the room, it's a paragon check. If they want to pick up the table and throw it through a wall, it's an epic check. If the character is attempting a check appropriate to the tier, it's normal difficulty. If they attempt a check appropriate to the tier above, it's hard, and the tier below is easy. If they're trying something that is easier than easy (i.e. epic character trying to do heroic things) just let them do it without rolling. The tier above epic is "impossible", so if an epic character tries to do something in defiance of reason and physics, it's a hard DC. Then you can enjoy narrating it to make some kind of sense if you like. The tier below heroic is "mundane", so if a heroic character wants to do everyday things like fastening an oxcart or catching a fish or dribbling a basketball, it's an easy DC. There's still some question of why it's suddenly easier to do things at 11th and 21st level, but who cares? It's just an abstraction to make adjudication of task resolution easy on both players and DMs. It lets you do things appropriate to the power level of the character without doing a lot of paperwork to figure out how to do them. [/QUOTE]
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