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DMs: what have you learned from PLAYING that has made you a better DM?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4738888" data-attributes="member: 46652"><p>So do you expect answers to everything you don't understand? But isn't it more realistic to have something happen that you don't understand at first and only later, or possibly never, do you find out why it was that way?</p><p></p><p>I guess Millage Does Vary, because drama is a purpose to me. A very necessary one.</p><p></p><p>And this is precise what pulls <em>me</em> out of the game: acting like the world being presented is real. It's confusing. I guess this is where I actually invoke the need for consistency: things should act as they are. Therefore a non-real thing should not act real, should not pretend and insist that it is real. My suspension of disbelief gets broken that way.</p><p></p><p>The problem is that realistic or logical elements like what you've suggested feel jarring to me because they point out that everything in their world isn't real.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4738888, member: 46652"] So do you expect answers to everything you don't understand? But isn't it more realistic to have something happen that you don't understand at first and only later, or possibly never, do you find out why it was that way? I guess Millage Does Vary, because drama is a purpose to me. A very necessary one. And this is precise what pulls [i]me[/i] out of the game: acting like the world being presented is real. It's confusing. I guess this is where I actually invoke the need for consistency: things should act as they are. Therefore a non-real thing should not act real, should not pretend and insist that it is real. My suspension of disbelief gets broken that way. The problem is that realistic or logical elements like what you've suggested feel jarring to me because they point out that everything in their world isn't real. [/QUOTE]
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