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General Tabletop Discussion
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DMs: What is the campaign concept or idea you've never had the opportunity to DM?
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<blockquote data-quote="Varianor Abroad" data-source="post: 1373918" data-attributes="member: 12425"><p>Actually, I did do the "all from the same small village" game. It worked amazingly well. The players still remember it to this day, 10 years after it ended. The trick is to do it with a bunch that are primarily roleplayers. If you have too many Power Gamers (a la Robin Law's definitions), it won't work.</p><p></p><p></p><p></p><p>This is one of mine. After reading <em>Stardust</em>, by Neil Gaiman, I really wanted to do this. But I got a severe lack of interest. Go figure.</p><p></p><p>The other game that I've always wanted to do is a setting where the world is what I called GURPS Yrth 3000, which was a Matrix-inspired version of the old GURPS setting. Replete with the Machine Barons (technology kings) emerging from behind a magical force field, a Church that controlled the Web (fantasy cyberspace), Templars in the Web fighting demons loose in it, etc. That kind of gritty cyberpunk atmo having faded, I suspect it won't ever happen. Even sent a proposal to SJG and got rejected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Mind you, I'm taking the original question as something that one might invest a lot of time into. We're not talking the sparks of ideas that one gets every day. "Hey, that would make a cool campaign. Bogarts working in a diner. Yeah."</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1373918, member: 12425"] Actually, I did do the "all from the same small village" game. It worked amazingly well. The players still remember it to this day, 10 years after it ended. The trick is to do it with a bunch that are primarily roleplayers. If you have too many Power Gamers (a la Robin Law's definitions), it won't work. This is one of mine. After reading [I]Stardust[/I], by Neil Gaiman, I really wanted to do this. But I got a severe lack of interest. Go figure. The other game that I've always wanted to do is a setting where the world is what I called GURPS Yrth 3000, which was a Matrix-inspired version of the old GURPS setting. Replete with the Machine Barons (technology kings) emerging from behind a magical force field, a Church that controlled the Web (fantasy cyberspace), Templars in the Web fighting demons loose in it, etc. That kind of gritty cyberpunk atmo having faded, I suspect it won't ever happen. Even sent a proposal to SJG and got rejected. :D Mind you, I'm taking the original question as something that one might invest a lot of time into. We're not talking the sparks of ideas that one gets every day. "Hey, that would make a cool campaign. Bogarts working in a diner. Yeah." [/QUOTE]
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DMs: What is the campaign concept or idea you've never had the opportunity to DM?
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